Tuesday, December 30, 2008

Closure...?

While testing out alternate video cards (an AGP GeForce 7800, an AGP GeForce3, and a PCI ATi Mach64) in my Pentium 4 machine, I noticed one bulging capacitor that is normally obscured from view by anything in the AGP slot... I'm going with bad motherboard as the official cause of all of my recent startup problems. I've since mixed 'n matched things around here to end up with the following:
  • Athlon XP 3200+
  • DFI NFII Ultra Infinity
  • 2GB DDR400 (dual channel)
  • 512MB Radeon X1950 Pro
  • 80GB + 320GB SATA
  • M-Audio FireWire Solo
  • Sound Blaster Audigy 2 ZS
So it's a bit of a downgrade from my 3.6GHz Pentium 4 + 865PE setup, but it's solid... And, somewhat surprisingly for older hardware, runs Windows Vista without a hitch! Anyway, I have an old Biostar U8668-D motherboard (533MHz FSB) and a 2.4GHz Pentium 4 lying around here; with a gigabyte of RAM and an old GeForce3 (passive cooling), it should make a solid downloading box.

I hate to see a sweet CPU like my Prescott go to waste, but I just can't bring myself to spend any more money on that generation of parts... Though I did just find a listing for an ASUS P4V8X-MX for $15 on criagslist ;)

Monday, December 29, 2008

And now for something completely different...

I found a copy of the Japanese (and only) Dreamcast release of Capcom Vs. SNK 2 for $20, so I picked that up and set up my official Dreamcast arcade stick... Only to notice that the right-direction switch on the stick wasn't registering light movements. After some disassembly and minor cleaning, and all was well again.

Finally got into a groove with Metroid Prime 2. The game started out slowly and got overwhelming with its lack of direction (I explored every area, scanned every item, and read every log, but I still felt pretty clueless); it wasn't until I spent some quality time in the dark world that things strated to coalesce, and now I've really got a handle on things... I'm not sure if this whole experience is masterful or flawed (or both), but I am ultimately having fun with it.

My Leafs are on a horrible losing skid in NHL 07 on PSP; I went from something like 10-3-0 to 11-11-1. Lots of one-goal losses, many strange penalities (by teammates not under my control), and some really horrible defensive lapses (not unlike the real life Maple Leafs).

I played with my probelmatic Pentium 4 machine some more recently. The issue is not with the SATA controller, and I checked the floppy drive as well. I'm leaning toward video card issues again. I could try reverting to an earlier Catalyst driver, but I'm also looking at tossing in a whole other card and seeing what happens. If it does turn out to be the video card, that'll be awfully frustrating, since this all started within a month of the thing going out of warranty :\

In a slightly different area of technology, I recently picked up an Epiphone Thunderbird and an Ashdown MAG C115-300 EVO II Combo :)

Friday, December 19, 2008

Fuuuck!

Sat down and got settled in so that I could get into Rayman on Jaguar this evening. About 10% of the way through the game, I'd stocked up nine lives. I go to save my progress, and suddenly have zero lives. That doesn't seem right... Especially since it remembered how many lives I had (seven) when I saved earlier.

Cheeky Bastards

So the Sonic Unleashed demo has been out on XBOX Live for a little while now, and I finally got some time to sit down with it last night. The demo only offers one level, and it's a regular Sonic level (the only good part of the full game, according to reviews). First and foremost, Sonic Team's Hedgehog Engine is gorgeous! Seriously, this game looks really good, and the sense of speed is great. The controls ain't bad, and branching paths and various control techniques hint at a lot of replay value. Based on the demo, Unleashed looks the kind of game you can either whip through and enjoy, or memorise and practice to explore and achieve more. Sadly, the demo's apparently not completely indicative of the final product, as these fun levels are broken up by mandatory quest and werehog crap... Grrr; I hate bait-and-switch techniques like that. I'm tempted to just stick with the demo, never play the full game, and fantasise about what could have been... But I suspect I'll buy the full game if I ever find it on the cheap.

In far less disappointing news, I picked up copies of Alien Crush (TG16), Bonk 2 (PC Engine), Skate (360), God Hand (PS2), and The Bouncer (PS2) :)

Monday, December 15, 2008

Showing Promise

New Brutal Legend trailer is out, and it looks rad.

Reading up on the new Wolfenstein game, I've noticed that it seems to incorporate aspects of Soul Reaver, Undying, and Return To Castle Wolfenstein... It's like 2001 all over again :)

Wednesday, December 10, 2008

Tuesday, December 09, 2008

Great minds...

While certainly more developed than my little recounting of my time with Crisis Core, The Escapist has just published a really good article that visits some of the same issues I brought up. The author explores some very interesting aspects of the series while using Final Fantasy IV and XIII as touchstones... Definitely worth your time ;)

shahir29

I'd like to draw your attention to shahir29, an active member of the GameFAQs community, and architect of some very nice roster updates for NHL 07 on PSP; you can find his work here, and I must say that I'm pretty impressed with it so far. My current lines on the Leafs are as follows: Ponikarovsky-Stajan-Antropov, Blake-Moore-Stempniak, Hagman-Mitchell-Mayers, Kulemuin-Grabovski-Hollweg, Kaberle-Kubina, Van Ryn-Schenn, and Frogren-White... I've got to do some shuffling with the second and fourth forward lines, but it's nice to be away from the likes of Allison, O'Neil, and Lindros ;) The time it takes to navigate the start-up screens and menus is still painful and half of the soundtrack just plain sucks, but this'll tide me over for a while yet.

Moving on, I traded-in my second copy of PaRappa The Rapper for PSX (at a profit), Jak II for PS2 (Greatest Hits edition), as well as Mercenaries and NHL 2K7 for XBOX, and got Gunstar Heroes for Genesis (complete with case and manual; all in great condition).

Now then, I remember wanting to talk more about Crisis Core, but since the dust has settled, I realise that I've already said just about all there is to say. It is worth noting, however, that the grinding in this game goes far beyond reason. Well before I was halfway through the story, I was nearing the halfway mark of the side missions; that means that my item and materia selections were pretty impressive, and thus the results of my materia fusion experiments were powerful, to say the least. By the time I was halfway through the main plot, my basic attacks were inflicting close to 9999 damage points, and boss fights were over after just a few button presses... The thing is, I didn't spend inordinate amounts of time grinding through the side missions; I'd just play though all the ones I could handle at my level and then move on with the plot when things got too tough. While it was kinda nice to be all-powerful for the second half of the game, it definitely took something away from the experience. The really scary thing is that there was still a whole lot more to acheive and unlock! I guess that's good for replay value, or completists, or MMO players who want to grind on the go... But I think I'm done. So it's a gorgeous game with a silly plot (could've been really good, but cultural differences got in the way and things got convoluted), some balance issues, and plenty to do... Definitely worth your time.

Saturday, December 06, 2008

Demonstrative

XBOX 360 demo impressions:
  • Banjo Kazooie: Nuts 'n Bolts was pretty and fun to toy around with, but ultimately kinda boring. I never did get into the previous games in the series, so as an essentially new experience, this one didn't hold my attention. The vehicle construction bits were cool, but the tutorials were frustratingly not-helpful and I didn't have the patience to see just how deep they went. It's cheaper than most new releases, and the reviews are generally posuitiove though, so it's likely worth checking out if vehicle construction and world exploration are what you're into.
  • Mirror's Edge is very pretty, and a lot of fun once you get the hang of the controls and the levels. It's all about practicing until you find a way to flow through the level, which is once of the things I loved about Crackdown and Assassin's Creed... Unfortunately, the full game is supposedly pretty underdeveloped in terms of both extending gameplay and fleshing out a cohesive plot. Hopefully the upcoming downloadable content will solidify things without adding too much mor cost to what already seems to be an overpriced game.
  • Dead Space sure does feel like Resident Evil 4 in space. I didn't like Resident Evil 4, but everyone else seemed to, so you draw your own conclusions for this one.
  • Mercenaries 2, like Mercenaries, is a good Grand Theft Auto clone that has been. transplanted into a warzone. I didn't much care for either, though they didn't seem to do anything poorly.
  • Fracture was surprisingly enjoyable. Much like TimeShift, it seemed like a generic sci-fi FPS with an impotent gimmick, but a solid game nevertheless; I might actually be tempted to pick this one up, should I find it on the cheap.
Anyway, I'm now spending my portable time with Killzone: Liberation (very enjoyable), NHL 07 (looking into getting roster updates), and Wario Land II (on the second last chapter). Othwerise, I'm getting into Rayman on Jaguar and I've pretty much given up on Jak 3 on PS2;  I'm near the end of Act II, defending Jinx while he destroys the eco grid (or something like that), and I can't help but feel sad about how fun the first game in the series was and how tedious this one is.

Moving on, I found a copy of Gungrave on the cheap, so I picked that up. It's pretty cool, but it keeps bringing up the pause menu mid-gameplay, even though my thumbs are nowhere near the Start button...

Wednesday, December 03, 2008

HOLY CRAP!

SO GOOD!!!

Oh, and I bought Street Fighter Collection for Saturn, as well as Kirby's Dream Land (I recently found Kirby's Dream Land 2 for $10) and Battletoads (had it when I was a kid, but sold it) for Game Boy.

Tuesday, December 02, 2008

Trading Post

Traded the GameCube, accessories, and four games (no books) for a Nintendo 64, accessories, and RAM expansion... Why? So that I could give it back to the friend who gave me the GameCube. I had no use for a GameCube, and she'd mentioned wanting an N64 not too long ago, so it seemed like a nice thing to do. I threw in Donkey Kong 64 (she wanted it, I hate it) and Super Mario 64 (got it from another friend who thought it was broken; fixed it. I already have two copies). She's happy.

Traded the seven remaining SEGA CD games for Burnout Paradise and 1400 XBOX Live points (which promptly went toward the purchase of Super Street Fighter II Turbo HD Remix). SSF2THDR quickly reminded me that I suck at SSF2T... But I'm getting better! I've unlocked the super finish, 15 second win, and beat arcade mode achievements, and I'm refining combos and strategies while tackling higher difficulty levels. I'm sticking with Ken for the time being, but I think I should rekindle my interest in Dee Jay some day.

Just as Raiden on Jaguar got me back into shoot 'em ups, SSF2THDR got me excited about XBOX Live Aracde and 2D fighting games again. I've recently spent some more time with Braid, Castle Crashers, Bionic Commando: Rearmed, Prince Of Persia, and Pac-Man C.E. on XBLA (and I'm considering purchasing Space Giraffe), and I picked up a copy of Capcom Vs. SNK 2 EO for XBOX, while also getting back into Street Figher Anniversary Collection on XBOX and Marvel Vs. Capcom 2 on Dreamcast. Oh, and I'm also prolly gonna pick up a copy of Street Fighter Collection for Saturn (SSF2, SSF2T, and Street Fighter Alpha 2 Gold).

At work, I've recently created a SysPrep-modified image for the Dell Dimension 2400s we have all over the building... Formatting computers just got a lot easier around here :)

Monday, November 24, 2008

Panic!

...Our second (older, from long before my time there) server died. It's a 733MHz Pentium III-based Compaq ProLiant ML330 running Windows 2000 Server. My boss informed me that there was no backup, which was bad because that server apparently handled all of our financial data (taxes, payroll, donations). We don't exactly have the equipment to handle that particular kind of failure ready in the building, so they almost sent me home with the hard drives (since I do happen to have the necessary equipment ready there). While it was tempting to go home and take the rest of the day (and potentially all night) doing work that they really don't pay me enough for, I went to the bathroom instead... Upon my return, I went through a six-hour process involving screwdrivers, ancient SCSI drivers on floppy disks, Windows password hacking, various hard drive recovery techniques (ended up getting things workable with "chkdsk /r" in the recovery console), convoluted network data transfers, and a hell of a lot of dust bunnies; my boss was shitting bricks the whole time. In the end, I recovered everything and decommissioned the old server. The data is now on a RAID 1 array and is currently being backed-up to a separate physical drive; tomorrow, I will make an archival copy on tape. The funny thing is that I'd been bugging them to let me do that months ago.

Anyway, I bought a SEGA CD game lot through craigslist on Sunday. I really only wanted Panic!, but the seller wouldn't break up the lot... So, for $50, I got Cobra Command (looks cool, but gameplay's annoying), Dragon's Lair (looks bad, gameplay's annoying), Heart Of The Alien (looks like its predecessor, but the gameplay's way more annoying), NBA Jam (CD music is great, but just about everything else is straight from the Genesis version), Panic! (love it!), Racing Aces (this may just be the worst game I've ever played), Silpheed (great twist on the shoot-'em-up genre), Sol-Feace (another sweet shoot-'em-up), Sonic CD (already had it), Space Ace (looks and plays much better than Dragon's Lair), and Wing Commander (it's Wing Commander), all complete and in great condition except for Cobra Command (just the CD) and Panic! (some damage to the manual). I'll be keeping Heart Of The Alien, Panic!, Silpheed, and Sol-Feace; giving Sonic CD to a friend; and trading the rest toward... Something else? I dunno, we'll see what I can find.

I finally got around to downloading and installing the New XBOX Experience today. It's pretty. The avatars are fine, I guess. Wheee.

I finished Crisis Core; expect a review. I'm trying to decide between Final Fantasy Tactics and Killzone Liberation for my next PSP endeavour.

Thursday, November 20, 2008

I scored an official Dreamcast Arcade Stick for $40 over the weekend, and a free GameCube (with four games and a memory card) last night. The arcade stick overwrote my Marvel Vs. Capcom 2 saved data and the start button didn't work, but it was an easy fix (removed the bottom panel, repositioned the switches) and all works well now. I plan on trading-in the GameCube stuff on account of the Wii's backwards compatibilty, but it's still a pretty sweet deal :) I also happened across both parts of the PC Engine version of R-Type (the North American and European versions have all eight levels on one card, but the Japanese release is split over two), but they were each in two different bundles at two different stores that didn't want to sell them individually... I've got a word in with each shop owner and I should hear back from them this evening.

Moving on, did you know that BlackBerrys apparently delete things like old calendar data, text messages, etc... if they're running low on space? Did you know that Windows XP SP3 breaks Microsoft's own Remote Web Workplace, and if you've installed Windows with a disc that has SP3 slipstreamed into it, the usual workarounds don't work? How about the fact that if your VPN server and client both use the same IP address range for internal addresses (e.g. 192.158.1.x) that the VPN will effectively be broken? These are all things that I've learned over the past few days. I'd tell you more, but one of our servers' hard drives just died and it's not part of a RAID array.

To be continued...

Saturday, November 15, 2008

I'm lazy

Rather than try to get more cash by selling them myself, I ended up trading in Bloody Wolf, Dungeon Explorer, Legendary Axe, Wonder Boy In Monster Land, and the North American TurboPad (which worked, but was kinda beat-up) for Ninja Spirit and Final Blaster for PC Engine.

Friday, November 14, 2008

1987!

So I did end up buying R-Type for TurboGrafx 16... And Shinobi for PC Engine. I looked into Japan-to-North America converters, and it seems to be much cheaper to just get a PCE. Most of the PCEs I could find, however, were starting around $80! Off to craigslist, where I found a nice little PCE lot for $75 even. I got the console, an AV Booster, power adapter, a/v cables, two controllers, and seven games (Bloody Wolf, Dungeon Explorer, Legendary Axe, Mr. Heli, PC Genjin, Ultimate Heli, and Wonder Boy In Monster Land). All told, similar bundles go for over $250 on eBay! It wasn't an official NEC power adapter and both of the controllers were TurboGrafx 16 TurboPads, unfortunately, but one of the TurboPads has a PC Engine controller plug on the end... Weird.

Anyway, Shinobi on PCE is great, and a few of the games I got are pretty sweet (specifically, Mr. Heli and Ultimate Heli); none are bad, either, which is swell because there're so many horrible PCE games :)

Oh, and I finally found out what the "Vol.xx" numbers on Japanese PCE games mean! Someone told me they were greatest hits re-releases, but I've since uncovered that they're actually release order numbers specific to different publishers and that not all publishers used them.

One last thing: My friend insisted on lending me his PCE game collection as well as his PC Engine CD-ROM², CD-ROM² interface, and all of his CD-ROM games. He has some cool stuff like Fighting Street, Red Alert, Y's I&II, and a few more, but most of them are better on other systems or unplayably Japanese. I'll be giving it back to him shortly ;)

Monday, November 10, 2008

Decisions, decisions...

I picked up Boogerman and Cyborg Justice (Genesis), Shinobi Legions (Saturn), and a Game Gear battery pack last week. The battery pack wouldn't hold a charge (damned NiCad batteries), which sucks because I'd really like to be able to take my Nomad on the subway with me. Finding a proper NiMH battery pack would be ideal, but is proving to be a challenge. I'm able to return the battery pack though, so I'm thinking of putting that credit toward the PC Engine version of Shinobi... But then I'd need a PC Engine. Maybe I'll just grab R-Type for TurboGrafx 16 instead.

I'm hesitant to spend the $25 on that PCI SATA controller I menioned a few posts back, so I'm gonna go with an IDE hard drive first. If that works, then perhaps I'll just stick with IDE. If the problem still exists, however, then it's back to Windows XP. If that doesn't do it, then the Athlon XP comes back.

Oh, and I've successfully migrated our e-mail server at work from an external POP3 connector over our DSL connection into a full-fledged internal SMTP server on its own T1 line, which is totally sweet ;) Now I'm looking into setting up a "catchall" account for non-existant addresses on our domain, but that's looking like it'll involve a bunch of VBScript work and I hate coding... Which is weird because I'm not all that bad at it.

Wednesday, November 05, 2008

What to do...

Neither the motherboard's integrated USB controller nor the CMOS battery were the culprit...

Gah!

I was sooo close to getting a Jaguar, a Jaguar CD, two controllers, and a hanfdul of games for $100 off craigslist yesterday! I repsonded within a day of the posting, but the guy said it was sold almost immediately :\

Freeing up the seond PCI slot didn't help matters in my problematic computer, so I've since installed a PCI USB controller and disabled the motherboard's integrated controller. Next step is to buy and install a fresh CMOS battery, followed by a PCI SATA controller, and if that doesn't work, then I'll install Windows XP. If that fails to solve the problem, then it's time to bring back the Athlon XP.

Monday, November 03, 2008

Damnit!

I just found out that there's a boxed version of World Of Goo! I'll always go boxed over digital if I have the choice...

Insecurity

I played around a little more with the new router, the range extender, and a D-Link wireless bridge I have hooked up to my XBOX 360, and finally got everything working reasonably well, but had to stop using WPA... So it's back to MAC filters and not broadcasting my SSID until I figure out something more secure that still offers a reliable connection.

I haven't really touched Spore, S.T.A.L.K.E.R. Clear Sky, PAA:OTRSPOD-Ep2, or anything other than Crisis Core recently... Until I fired up World Of Goo. What a fantastic game! Phenomenal artistic direction that's reminiscent of Dr. Seuss, Tim Burton, and LocoRoco, while still managing to establish itself as something that is ultimately unique. Oh, and the gameplay is top-notch as well! I studied civil engineering for a while at university, and always thought it was interesting, but not really for me... Now I'm kinda wishing I had World Of Goo all those years ago to spark my interest, or at least that I'd studied harder in my static physics classes so that I could get better scores in the game ;) Seriously, World Of Goo is super-addictive and even offers aptly-named "OCD" goals for each level. Get it.

Now then, back to my computer that doesn't like starting-up properly. After reading all the Nehalem press releases this morning and the subsequent speculations regarding Shanghai, I'm reconsidering even the remote possibility of investing any significant amount of money in a new PC until those technologies start to trickle down into the mainstream. No point in putting down ~$1000 when we're on the cusp of a big step forward, so I'm back to coming up with theories. While the overclocked CPU and video card in the µATX case seem as though they'd be likely culprits, they seem to pass the test well enough. Now I'm thinking it's either the motherboard or the hard drives.  Since the hard drives are relatively new and have been in other computers without issue, they're less likely than the motherboard, especially if the earlier USB issue was with the controller on the motherboard and not the ports on the case. Factor-in that it's an older board with an early SATA controller running Windows Vista, and we may be getting somewhere. A basic PCI SATA controller goes for around $20, so that might be a solid bet to avoid rebuilding. I may also have the FireWire card in the PCI slot that shares an IRQ with the integrated ethernet controller, so that's the first thing to check. If all else fails, I'm prepared to repurpose the Athlon XP 3200+ (swap RAM, video card, hard drives) for the time being...

Wednesday, October 29, 2008

Goo!

So Penny Arcade Adventures: On The Rain-Slick Precipce Of Darkness - Episode Two is out today, and World Of Goo is out on Greenhouse... I know what I'm buying when I get home :) Now, I know that I've bitched about Greenhouse in the past, but that was more about maintaining multiple accounts with differing rules across various platforms than it was about that service in particular. In fact, I prefer Greenhouse to any other digital distribution service. GameTap's subscription model doesn't sit well with me at all, Steam's requirement of a constant connection seems unreasonable to me, and XBOX Live's platform lock-in isn't exactly ideal (will my XBLA games be playable elsewhere in the future, or will I have to keep my 360 hooked up?). Greenhouse gives me a key, asks me to activate once, and that's it. Word up.

Crisis Core is fucking awesome. It's got a top-notch Japanese RPG story (a.k.a. drama was transformed into cheese during translation), gorgeous graphics, and way too much to do (a.k.a. grinding). Once I came to grips with the randomness of the DMW (which controls limit breaks, summons, and levelling) and really got into materia fusion, the scale of the game became much clearer. These design decisions would quite simply be idiotic on any other platform, but on a portable system, they lend themselves so well to a combination of casual and marathon play that one can't help but appreciate what the game's designers have accomplished. Crisis Core is right up there with LocoRoco, and The Dracula X Chronicles as a wonderfully sublime experience that is unique to the PSP.

Oh, and that new Linksys router... Yeah. It's strong enough that my 802.11g SMC PCI wireless card can maintain a weak connection without a range extender, but another computer that uses an 802.11g Linksys SpeedBooster PCI card can't detect a thing. The D-Link range extender that worked fine with the SMC and Asanté routers doesn't seem to fare so well with this Linksys router. Grrr. I don't really feel like spending $75 on a Linksys 802.11n adapter just to see if that makes a difference.

One last thing, I found a Neo Geo Pokcet link cable for under $20 today, so I picked that up... Now I just need to find another NGP to link to :)

Tuesday, October 28, 2008

Hindsight

The more I think about it, the more I think I should've gone with the WRT310N... I made a mistake in my pre-purchase research and didn't realise that the 310 is the refresh of the 300 (while I guess the model numbers should've tipped me off, I don't really trust model numbers ;) ). Like I mentioned in my last post, I much prefer the physical design of the 300 (specifically, the antennae), and the two models are internally similar in many ways, but I guess I just can't help but feel like I should've gone with the newer product. Bleh.

Yeah, I'm pretty much just trying to justify a slightly mis-informed $100 purchase to myself... :)

Anyway, Crisis Core is really grabbing hold of me. I'm nearing the halfway point of the game, and aside from the random levelling system, I don't have any real complaints. The fragmented story and mission structure definitely lack the scope I've come to expect from a Final Fantasy game, but it's perfectly suited to playing on the go; this is the kind of game you can pick up and play for 20 minutes on the subway, or get comfy and spend a few hours with at home.

Monday, October 27, 2008

Damn

Crysis: Warhead and Far Cry 2 don't run particularly well on my system when I turn the graphics options up to anything decent. S.T.A.L.K.E.R. Clear Sky does, but only if I turn the fancy lighting effects off. I'm looking to pick up a second guitar, and maybe a bass, and my router blew up last night... So building a mostly new PC (CPU, RAM, motherboard, and video card are gonna add up to ~$1000) isn't really an ideal prospect for me right now. I have enough older PC games and stuff on my consoles to keep me entertained for a while though, so no real rush.

Speaking of my PC, I noticed that various DMA functions had been turned off in the BIOS settings. I'm not sure when that happened, but perhaps that had something to do with the start-up issues. I also told Vista to stop powering down my hard drives after 20 mintues... And so the investigation continues.

So anyway, yeah, my router died. My trusty SMC 2804WBRP-G just quit on me... Well, okay, it was never particularly trusty, but it sure was pretty and did its job well enough for a number of years. I tried plugging it back in and it worked for a few more hours, but then it died again and all I could get out of it after that was a faint glimmer of green from the power LED. I'm currently using an Asanté FR3000-series router that was collecting dust at my place. Yup, a router with a two-port switch and 802.11b WiFi that uses a 16-bit PCMCIA wireless card as its antenna... Sweeet. Okay, so it's actually really solid, but streaming video doesn't work so well. I stopped by a few local shops on my lunch break today, and managed to snag the only Linksys WRT300N I could find in some 11 stores; either they really suck and nobody's stocking them, or they're far more in demand than the comparable D-Link products that seem to be plentiful everywhere. The one I found is a V1.1 model, so it's very similar to the 310 save for the physical design and the gigabit switch... The switch would've been some nice futureproofing (though not used any time soon), but I really don't dig the new design so much.

Thursday, October 23, 2008

Crises

I started Final Fantasy VII: Crisis Core and Crysis: Warhead yesterday. Crisis Core was surprisingly different from any other Final Fantasy game I've played, especially in terms of mission structure and combat systems... I'm not sure how I feel about it all just yet. It's not bad, but it feels a little scattered and hectic for a Final Fantasy game. Warhead, on the other hand, feels just about exactly the same as Crysis... And Crysis didn't exactly blow me away in terms of gameplay. Perhaps Far Cry 2 will hold my interest, or maybe S.T.A.L.K.E.R.: Clear Sky. Anyway, I'm still plodding through the marine campaign in AVP, and it's shaping up to be the most brutal keyhunt in FPS history :\

Wednesday, October 22, 2008

"VS"

I recently picked up copies of Super Mario RPG: Legend Of The Seven Stars for SNES, Capcom Vs. SNK: Millennium Fight 2000 Pro for Dreamcast (Japanese; only released for PSX in North America), and a Dreamcast-to-Neo Geo Pocket Color link cable. I got the link cable for only $5, but I wasn't completely sure of what it was, and neither was the clerk at the shop. I was pretty confident that I recognised the plug for the DC's serial port, and the cable's part number (NEOP22020) just about assured me that it was indeed a NGPC product. When I asked the clerk if that's what it might be though, he insisted that it wasn't, since he has a Dreamcast... So I bit my tongue and said I'd take it anyway. I got a little frustrated when I couldn't make Capcom Vs. SNK: Millennium Fight 2000 (the North American release) work with SNK Vs. Capcom: Match Of The Millennium, and documentation for that process was just about nonexistant online. Every erticle and forum post talked about what games could be linked, but not how to do it... The DC end of things seemed simple enough, but I scoured the NGPC's system settings, MOTM's set-up menu, records, minigames, and so on, and found nothing to get the other end of the process going. Of course, I didn't bother to explore the "VS MODE" menu, thinking that since it's a fighting game, it had something to do with multiplayer. Well, it does have something to do with multiplayer, but it also has something to with DC connections... I had to check out another shop on my lunch break to read the manual from their boxed copy of MOTM to figure that out :\

Here's the most complete list of linkable titles I could find.

Oh, and Utopia 1.3 doesn't seem to like booting certain just-purchaed, imported from Japan, Dreamcast games with the VGA box... But GameShark's CDX v3.3 does the trick nicely.

I finished God Of War: Chains Of Olympus yesterday. It was kind of short and very generous with save points, but it still felt like a full-blown console game! The graphics really are breathtaking, locales are varied, and the gameplay is straight out of the console God Of War titles. Definitely a showcase piece for the PSP,  God Of War is certainly worth playing; just don't expect something as epic as its bigger brothers on the PS2.

Anyway, in other news, a 125W AMD Phenom X4 9950 Black Edition is looking better and better each time I have to boot my PC twice before I can use it :\

Monday, October 20, 2008

I'll boot *your* log!

Computer's freezing during startup pretty regularly again, and of course it happens before any part of the boot process is logged... Grrr. I've since disabled any unused integrated peripherals (parallel ports, etc...) in the BIOS settings and knocked onboard USB down to 1.1 (the only USB device I use on it is a mouse anyway), so we'll see what that does.

Worst case scenario, I pick up a Phenom X4 9950, 4GB of RAM, an AMD 790FX-based motherboard, and a Radeon 4870 ;)

Wednesday, October 15, 2008

Copy Protection

I don't mind copy protection. Serial numbers, for example, are great! Sure, they're easy to crack, but they give you a great way to track (and ban) online players, limit new content and patches, etc... Steam is good for that, and would be perfect if only I didn't need to be connected to the Internet to play offline. It's when the copy protection becomes invasive, needlessly affects other aspects of the machine, and imposes arbitrary limitations on legitimate users that I take issue. Resource-stealing software that significantly affects performance as it runs in the background (see the Windows version of Assassin's Creed), drivers that disable legitimate devices because they resemble piracy techniques (Star-Force and SCSI/virtual drives), and limiting installs and user accounts per copy (Spore) are all techhniques so convoluted and counter-productive that they really aren't helping anyone... Save for shareholders who are otherwise detached from the industry, perhaps. These techniques generate bad press for publishers, embarassment for retailers, and frustrating experiences for legitimate users. Ironically, the only people who benefit are the hackers looking for a new challenge! Oh, and the pirates don't notice a difference, as they wait patiently for a crack, as per usual.

Tuesday, October 14, 2008

Can't get out that way...

The recent POST freeze may have just been me being impatient, or may have been a freak occurrence, but the Vista start-up freezes were pretty reproducible. They seemed to happen every time I powered-on the computer after a shut down, but never again once I'd kill the power. That behaviour supports the bad driver/software theory, as something may not be shutting down properly, so I started enabling boot logging at every start-up... Hasn't frozen since :\ Not that I'm unhappy that things seem to be working all of a sudden, but it would've been nice to find out what the hell was happening.

Oh, and I've updated my Virtual Boy mini-reviews.

Sunday, October 12, 2008

Or maybe not...

Doesn't seem to be a hard drive issue that's freezing my Vista start-up. My next guess is driver/software related. Judging by the time it all started, I'm leaning towards ATi drivers, iTunes, or Avira's antivirus software... Or perhaps something related to Windows Update.

By the way, Wario Land: Shake It! (got it used for cheap) is gorgeous :)

Friday, October 10, 2008

Stuff 'n junk

I've been doing some data transfer work for a paralegal firm since last week, performed a BIOS upgrade on that beast of a Photoshop machine I built a few months back (seemed to be having some stability issues, and a new BIOS release claims to address those), and am suspecting a memory leak on the server at work... We're running Windows SBS 2003 with 4GB of RAM, and the "commit charge" starts around 3.5GB (which makes sense, given the running processes), but has been known to climb to over 5GB for no readily apparent reason and stay there until a restart. I just updated our database and mail software, so hopefully that helps.

My main PC is freezing either at POST or during Vista's startup sequence again... It's different than the last time though (happening at different points, seemingly more randomly). I'm currently suspecting something with the hard drive, so I'm gonna do a bit of hardware shuffling when I get a few hours to spare. I'm going to take the 80GB SATA drive from my Athlon 3200+ machine and make it the system drive in my 3.6GHz Pentium 4 machine. The current 320GB SATA2 drive in the P4 will go from two partitions (80GB for the system, the rest for data) to one big data drive, and the Athlon will get a 160GB IDE drive (currently unused) to go along with the 80GB IDE drive that'll be left in there.

I haven't taken much time to really sit down with any games lately, but I've finished the Alien campaign and am making my way through the Predator campaign in Alien Versus Predator on Jaguar. While I still feel that many aspects of the game are pretty dated, I'm uncovering more and more really good design ideas in there. I'm trying to remember if any of those unique facets of the gameplay returned for the two PC sequels... But I might have to dig them out and install them again to find out for sure. Each race plays a fundamentally different game in the Jaguar title, and not simply because they follow separate storylines or have varied arsenals. I'll write more once I've finished the game.

Once AvP is out of the way though, I'm not sure what to get into next... I think I've narrowed it down to Rayman on Jaguar; Jak 3 (really bored of it, but I've come so far that it'd be a shame to leave it unfinished), Yakuza 2, or God Of War II on PS2; Farenheit on PC; or Metroid Prime 2 on GameCube. Then again, I'd also really like to get going on Beyond Oasis (been a long time since I finished it) or Landstalker on Genesis and then their respective sequels, Legend Of Oasis (never quite finished it) or Dark Savior on Saturn.

Wednesday, October 08, 2008

I'm one step away from admitting that I have a problem...

I paid $70 for Nester's Funky Bowling for Virtual Boy yesterday when I stopped by a shop by work on my way home and happened to see it in the display case... Now I only need 3D Tetris, Jack Bros., and Waterworld. If and when I pay in excess of $100 for Waterworld, I expect an intervention ;)

I also picked up Super Metroid, Wario Land 4, and Super Star Wars today, but only because they were pretty cheap, and I can get more than I paid for them in trade-in value.

Also, I never quite grasped what was so special about LittleBigPlanet. Things started to coalesce when I saw that calculator thing the other day, but it was today's newspost at Penny Arcade that really brought eveything together. Now I'm genuinely excited... And I may even start to really get into multiplayer gaming with this.

Tuesday, October 07, 2008

"Speed... It's a freaky thing"

I lucked out and got Battletoads, Yoshi's Island, Need For Speed, and Return Fire! The Genesis version of Battletoads is way better looking than the NES version I remember so fondly... And is just as frickin' difficult! Damned "Turbo Tunnel" :\ Anyway, Yoshi's Island is still one of the best games on any system ever, but the 3D0 versions of Need For Speed and Return Fire have not aged quite so well. The 3D0 controller is atrocious for both games, Need For Speed's car textures are a real step down from the DOS version, and Return Fire's framerate is inconsistent at best. Oh, and I'd completely forgotten about your opponent in Need For Speed; he's unintentionally hilarious! In addition to being a prime example of some of the worst trends from the early '90s (hair, fashion, slang), he had to deliver some pretty ridiculous lines (such as the title of this post, and "you waxed my ass"). Regardless, they're still playable and ultimately enjoyable, so I managed to pick up four classic games today, and that makes me happy :)

Monday, October 06, 2008

I am weak...

I found copies of Super Mario Bros. 2, Super Mario Bros. 3, and The Legend Of Zelda for NES for pretty good prices, so I picked those up. Later today, I hope to pick up Battletoads for Genesis and Yoshi's Island for SNES (prolly just jinxed my chances though), and I've got a line on some cheap copies of Need For Speed and Return Fire for 3D0.

There's also some new Deus Ex 3 info out today, and it reminded me of a conversation I had on a message board not too long ago regarding the upcoming game:

mistrmojo: Can't wait! Deus Ex 2 was a lot more fun than the original and hopefully this title will continue that tradition.

twicesliced: I really can't tell if you're being sarcastic or not, but I'm gonna agree with what you wrote anyway. Even though I thoroughly enjoyed both Deus Ex 1 and 2, I much preferred 2. All of the cries of "consolisation" are usually just based on superficial complaints from selfish dorks; there was a really dynamic gameplay experience based in a very solid world in Invisible War. 

If you wanna knock Deus Ex 2, give me better arguments than high system requirements (still looked great on low settings), smaller areas (but with way more character than the original), and unified ammo (it's sci fi kids; how about a little suspension of disbelief?).

BlackCat9: I'm entirely fine with the "console-ization" of Deus Ex 2. Honestly, I hardly noticed it, and I'd even say that the UI improvements were quite a bit better than DX1. But there were two things that made the game a let-down for me. 

First, I didn't find the world as believable as DX1. Because they pushed the timeline out further, it pushed the plausibility of it. The world of DX1 felt like a very real future to me. DX2 was an idea that was farther off and I didn't feel as connected to it. Because of that, I didn't feel like the things that happened mattered as much. 

The second issue, and the one that's really much larger, is that I also felt disappointed by the presentation of choice. Part of the marketing for the game was that they were going to make a game where you could choose how you wanted to play, but I felt like ultimately, that made it so that choices were presented in a very gameplay-oriented way. In DX1, scenes could unfold without ever telling you what the possible outcomes were. Rescuing Paul, helping the owner of the 'Ton with his daughter, stopping Ana from killing the NSF leader on the plane, letting the leader of the Illuminati die, these things were all choices that came about naturally from your interaction in the environment. I felt like, because there was so much emphasis on choice in DX2, all the choices had to boil down to a binary good or evil decision. Similarly, in combat, I felt like they had to balance every possible choice so much that there was never a big advantage in exploring different styles of play. The way choice was presented in Deus Ex, even at the ending, was more about the player's personality than the gameplay mechanics underneath, and that's something that no game has been able to do as well.

I love it when people really rise to the challenge and offer a well-supported argument.

Oh, and tearing down the final straightaway on Nürburgring Nordschleife in a Ford GT (in Forza Motorsport 2 on XBOX 360) is suprisingly exhilarating! :)

Thursday, October 02, 2008

Oh wow...

Between Wario Land: Shake It!, MadWorld, Punchout!! Wii, Sin & Punishment 2, The Conduit, Klonoa: Door to Phantomile, and the ability to play downloaded games directly from SD cards, I'm suddenly very excited about my Wii! Plus I still have to finish NiGHTS: Journey Of Dreams, Super Mario Galaxy, Metroid Prime 3, Zack & Wiki, and No More Heroes!

Monday, September 29, 2008

He finally came through!

Got my copy of Alien Vs. Predator for Jaguar today; only cost me $20 :) The guy couldn't find Nightshade though :( I also bought a copy of NHL 94 for SEGA CD on an impulse ;)

I've spent a little bit of time with AvP already, and it's shaping up to be a solid FPS. Keeping in mind that this game came out less than a year after DOOM and almost two years before Quake, its impressive to see such dynamic gameplay and high-resolution sprites on any system, let alone a gaming console that hadn't even been out for a year. I don't get the feeling that its going to be a great game once I really get into it, but it'll definitely be a pretty unique experience to tackle the FPS genre under the Alien coccoon system and the Predators' honour system... I'll explain more once I've spent some quality time with each race.

Friday, September 26, 2008

Okay, I think this should be it for a while...

I splurged and picked up The Adventures Of Batman & Robin and Light Crusader for Genesis. I also stumbled upon (and subsequently purchased) a copy of Eternal Darkness for GameCube. Then I traded-in my SNES (just the console, which had been filed-down to play imports and is missing a connector in the cartridge slot used by the Super FX chip and the like) towards an SNS-101. The funny thing is that I got more for the bare console in trade-in value than I paid for the system, all the cables, two controllers, and a game ;)

Anyway, I've got a lead on Alien Vs. Predator for Jaguar and Nightshade for PS2 this Saturday. Oh, and Wario Land: Shake It! is tempting, but I really should slow down a bit with all of this, eh? Maybe after the price drops a little on that one...

Sunday, September 21, 2008

Let's see if I can remember everything...

I got stuck late at work on Wednesday recovering an employee's e-mail box from a nightly backup, and when there's a 1.2GB Exchange mailbox involved, the recovery process can consist of a lot of waiting... So I went to grab something to drink and ended up stopping by a local independent game shop. That's where I saw an NES-101 in their display case. I ended up buying it (I've never owned an NES before) along with a gray Zapper and a Super Mario Bros./Duck Hunt cartridge. Since then, I've picked up Batman, Blaster Master, Kid Icarus, Kirby's Adventure, Little Nemo: The Dream Master, Mighty Final Fight, and Metroid. I remember having a much harder time with Batman when I was younger, and I also remember Little Nemo having much prettier graphics... Otherwise, I'm loving the whole experience. The only real downside is the existance of faint vertical lines on the screen, thanks to the NES-101's shittay RF modulator :\

Anyway, I've also picked up copies of Vigilante for TurboGrafx 16 (traded-in my Master System version), Virtual On and Brain Dead 13 for Saturn ($10 each; the latter is sealed; I love Brain Dead 13), a second Wavebird, and Vectorman 2 for Genesis. Oh, and I went back and got a $5 trade-in value for an NHL 97 Genesis cartridge (I don't think I even paid that much for it), and an additional $15 off the NHL 98/World Series Baseball '98 combo I mentioned three posts back; I didn't feel too bad spending $30 on those two.

I also bought a copy of Batman for Game Boy while I was out. I remembered owning this one back when it first came out, and thought I'd sold it to a friend years ago. Turns out I didn't sell it, so I suddenly had two copies... It was only $7 though, so I gave it to one of my brothers :)

I finally got around to testing a third-party (BEI) Dreamcast lightgun that I purchased used back in May, and it doesn't work. It took me so long to actually test it because my Dreamcast has been hooked up to my HDTV via s-video, and light guns don't work with HDTVs. It was when I set up my new Dreamcast VGA box that I remembered to dust off that lightgun. I wonder if they'll still do an exhcange at this point... P.S. Dreamcast games are pretty at 480p... Especially Dead Or Alive 2 LE.

One last thing: I finished Metroid Prime! So amazing! Dunno what to play next though... Yakuza 2? NiGHTS: Journey Of Dreams? The Darkness? Or should I just jump right into Metroid Prime 2?

Tuesday, September 16, 2008

Getting there...

So I did pick up copies of Shadow Dancer (complete), The Revenge Of Shinobi (cart only, latest revision) and Shinobi III (cart only) for Genesis... As well as Alex Kidd In Shinobi World for Master System. I talked the place down a bit in price and worked out a decent trade-in value for some old games I never really wanted (Fear Effect 1 & 2 for PSX, Maximum Carnage and Primal Rage for Genesis).

I haven't spent too much time with any of them yet, but Shadow Dancer seems pretty solid, The Revenge Of Shinobi is every bit as awesome (and as difficult) as I remembered, Shinobi III seems a lot easier than its predecessors and I'm not thrilled by the new art direction, and Alex Kidd In Shinobi World is frigging cool :)

Also, even though I'm not a fan of the series (save for Rockman & Forte and The Power Battle), I really would like one of these

Monday, September 15, 2008

Frequencies

I was playing with an FM car radio that has "Info", "P-Type" and "Traf" functions. Info displays text messages (such as radio station and song information) that are broadcast with the audio signal on an LCD in the dashboard. P-Type allows users to browse radio stations based on their programming type (talk, rock, r&b, country, etc...), as indicated by data broadcast with the audio signal, effectively bypassing any unwanted genres. Traf allows users to select their preferred station that broadcasts traffic reports, and have the radio automatically tune to that station when a traffic report is broadcast; this only works on stations that broadcast a traffic flag with the audio signal. I dunno about any of you, but I think that's really cool :)

I also just read this. While it's not a great exploration of the subject, it's still a thought-provoking article on the kinds of social commentaries that video games are capable of effectively achieving. It also kinda makes me wanna go out and find a copy of Persona 3 FES, even though I really have no idea when I'd get a chance to play it :\

Sunday, September 14, 2008

Anyone remember Polterguy?

Found copies of NHL 98 (complete in the box) and World Series Baseball '98 (with manual, but no box) for Genesis, but they wanted $50 for the pair... Yeah... Not gonna rush to come up with the cash for those.

I did, however, come away with copies of Baku Baku for Saturn, Raiden for Jaguar (no box), Haunting for Genesis (no manual), and Shinobi II and Ristar for Game Gear.

I'm thinking of picking up Shadow Dancer, The Revenge of Shinobi, and Shinobi III for Genesis tomorrow, which would leave me with just Shadow Dancer (SMS), The Cyber Shinobi (SMS), Shinobi Legions (Saturn), and Nightshade (PS2) to complete the series... I know where to pick up a copy of Alex Kidd in Shinobi world as well, but it's going for $30 for just the cartridgde :\

Friday, September 12, 2008

Shiny!

The new iPod Touch is just plan sexy... And I do not use that word lightly when it comes to technology because, really, regarding such things as being sexy is just plain weird ;)

Also, I've been using Google Chrome at work since it came out, and I love it. It's exactly what I want in a browser; basic, lightweight, and fast. I never use plug-ins or any other such add-ons in Firefox or Internet Explorer, and I appreciate effective use of on-screen real estate, so Chrome is right up my alley. The only issue I've run into so far was with FTP access, but that may have been the particular site's fault. I'm also aware of the public outcry regarding Chrome's EULA, but read sections 1, 8, and 11 carefully and you'll see that it 's not as bad as you might've heard.

I've recently worked on a friend's virus-laden Hyper-Threading Pentium 4 machine (they were just gonna buy a new one), a brand new iMac (they're very pretty, and so is Leopard), and a Windows computer with an obscene amount of hard drive partitions... I mean, really, what's wrong with two partitions (one for software and one for data) and a bunch of folders?

Work has seen me digging old machines from before my time there out of the warehouse, and repurposing them as workstations around the building; we had a good number of mid-range Pentium 4 boxes just collecting dust in there.

And what would an update be without mentioning me unhealthy obsession with video games? I snagged a copy of Landstalker for Genesis (good condition, in the box, but no book) for $10, a pirated copy of The Super Shinobi for Mega Drive (Rambo! Godzilla! The Hulk! Spider-Man! Batman!) for $5, Forza Motorsport 2 for 360 for $10, Spore, and Yakuza 2!!! Once I've got Metroid Prime out of the way (just a few more boss fights and artifacts to go), Yakuza 2 is a top priority :)

Monday, September 08, 2008

Epic

I neglected to mention in my last post that the 3D0 I bought was without a controller. I'd seen them online and at various shops, so I figured it was no big deal. The ensuing adventure was of epic proportions: The shipping on eBay was kinda outrageous, the people at the flea market stalls were adamant that these controllers were extremely rare and wanted no less than $25 for used Panasonic-branded controllers, and the specialty shops would only order new ones for $30 + tax... Yeah, not quite worth it to play Shockwave. 

In the end I scoured a ~50km radius around the city of Toronto over a few days. Four stalls at two flea markets, five independent shops downtown, two in Mississauga, one in North York, one in Oshawa, and one in Richmond Hill.

Not only did I finally find a third-party 3D0 controller for $10 at the last shop I checked out, I also picked up a lot of cool stuff along the way.  I bought a pack-in copy of Gex for 3D0 (just to have it on its original system), Wipeout 64 for N64, the Game Boy Color edition of Wario Land II (finally have all five Wario Land games!), and Congo and Last Bronx for Saturn. I was offered a copy of Return Fire for 3D0 for $35, and while it was one of the best games on the system, it's just so readily available everywhere else that I couldn't bring myself to spend that much. Anyway, I saw some completely weird things too, like two model 2 Sega Master Systems, an Odyssey, a Tiger R-Zone Headgear, Atari 7800 Joypads (CX78), a PC Engine CoreGrafx II, copies of Alien Vs. Predator and Power Drive Rally for Jaguar (not for sale, else I'd've bought them), a Famicom Disk System, and probably a bunch of other weird stuff that I'm forgetting about... It was a good nerdy weekend :)

Thursday, September 04, 2008

Sins Of The Fathers

I saw this article in the paper on my way to work the other day, and I chuckled. Let's see if you can figure out why. Here's a hint: This game took place primarliy in New Orleans ;)

Unlocking the remaining secrets in Castlevania: The Dracula X Chronicles has become awfully frustrating, and Echochrome (while still wonderfully interesting) has failed to really hold my attention, so I've moved on to Wipeout Pure and N+, which are both solid, fast-paced, and lots of fun.

Castle Crashers is also great. Totally lives up to my expectations of a highly stylised, old school arcade brawler. 

I don't think I mentioned this before, but I found a copy of Virtua Fighter 5 Online for around $20, so I picked that up too.

Metroid Prime is still amazing. I have only one complaint thus far: A save point on the way to pick up the power bomb would be swell... I know, it's not an impossible section, but it's more challenging and feels a lot longer than a lot of the previous sections, and having to replay it (for the third time, later this evening) just doesn't seem to fit in with the rest of the game so far. The experience isn't ruined for me, but what was a nearly perfect experience suddenly feels as though it has a balance issue. Yeah, so I'm wihining about a scuff on an otherwise flawless product... I'm a jerk :)

As for that Dark Sector write-up I talked about not too long ago, here goes: I liked Dark Sector a lot. The fact that I got it for $15 only made the whole thing that much sweeter, but I would've gladly paid up to $40 or so. There were some dissappointing aspects, such as occasional "skating" enemies (is there any excuse for poor walking animations these days?) and questionable hit detection (which just about ruined melee combat, made opening certain doors unreliable, and made breaking small item boxes on the floor needlessly cumbersome), but they didn't ruin the game. What came very close to ruining the game, however, was the poorly-told story. I remember reading early treatments of Dark Sector and being intrigued, and even though the final product was markedly different from those early descriptions, it was still brimming with potential. Unfortunately, all of the immersive plot points were either briefly glossed over or ignored altogether. Important characters appear out of nowhere with minimal backstory, chapter five is just plain perplexing (arbitraily releasing monsters, inexplicably unseen explosions), and the two main plot points hinge on the main character's history, of which we're only given a fragmented executive summary! By the time it's all over, with some note-taking and suspension of disbelief, there's a vaguely interesting narrative to be pieced together, but it's just not worth the effort... Play the game for the gameplay, the pretty graphics, and the score. Try not to think about the story, what it could've been, and how it would've taken this game to a whole new level; it'll just make you sad.

I was about to rant about why I'd never buy a 3D0 (noting how lot of big 3D0 titles, such as Alone In The Dark, Creature Shock, D, The Daedalus Encounter, Gex, The Horde, Killing Time, Need For Speed, Off-World Interceptor, PO'ed, Quarantine, Return Fire, Road Rash, Space Hulk, Star Control II, Super Street Fighter II Turbo, Super Wing Commander, and Wolfenstein 3D were either already available on other platforms, or were ported to the likes of the Saturn and PlayStation and improved shortly after their 3D0 release), but then I bought a 3D0. A Goldtsar 3D0, to be exact. It's was an even $40 at a flea market and included Shockwave, so I couldn't say no...

P.S. You can play Psychonauts for free on GameTap. You don't even need to make an account. If you haven't tried Psychonauts yet, please do.

Thursday, August 28, 2008

Knights 'n Geckos

I forgot to buy Castle Crashers yesterday. Sure, I got home late the night before, had sort of a long day at work, zoned out when I got home, and had to head out in the evening to catch a local show, but still... I forgot to buy Castle Crashers!!! What the hell!? I've been more excited about that game than just about any other current-generation release, and I just plain forgot about it!

Well, I'll take care of that when I get home this evening, but until then, I'd like to reminisce about Gex. Remember Gex? He's that smart-assed gecko (voiced by The Simpsons writer and voice actor Dana Gould) who seemed poised to be the 3D0's mascot... Kinda like how Rayman seemed poised to be the Jaguar's mascot. Anyway, during my recent tours of independent game stores and flea markets, I stumbled across copies of Gex for 3D0 and PlayStation (but sadly not Saturn, else I'd have probably picked it up) and remembered always wanting to play it but never having the right system. Rather than buy the PlayStation version (or a 3D0 and the 3D0 version) on an impulse, I opted to do some research... And found out that there was a Windows port! Thinking back now, I'm sure I've seen the Windows version on discount racks before, but I guess it didn't have the same impact of seeing the old console version boxes. So I managed to hunt down a copy of the Windows version (runs great on XP SP3; no so much on Vista), and while it's not as pretty as I recall, it seems like a really solid platformer so far!

Up next on my list of old games that I always wanted to play but never got around to tracking down: Pandemonium! I'm also still considering copies of Loaded and Space Hulk 2 that I saw for Saturn...

Tuesday, August 26, 2008

P.S.

I am friggin' excited about Fable II, especially after seeing this.

Dirt Malls 'n Stuff

Dark Sector review still forthcoming.

I decided to check out some of the flea markets in the area after having neglected to go anywhere near them for years, and came away with Iron Soldier, Rayman, Tempest 2000, and Zool 2 for Jaguar, Baku Baku for Game Gear, and an Atari Lynx II. Unfortunately, the "A" buttons on the Lynx II weren't working, so I brought it back and swapped it for an original Lynx... On which one of the "B" buttons was stuck :\ I also saw a SEGA Genesis 3 and a Vectrex, but neither was for sale. Oh, and a model 1 SEGA CD... Tempting, but entirely unnecessary.

Anyway. while I was riding the subway last week, this guy got on carrying a Game Gear and played it with the volume turned way up (without headphones). The guy beside him looked like he was gonna snap from the annoying sound... It was awesome :)

I bought Braid and Bionic Commando: Rearmed on XBOX Live Arcade. Both are wonderful.

Finished Call Of Duty 4. It's a really solid game, and the chapters "Shock And Awe", "All Ghillied Up", and "One Shot, One Kill" are simply amazing experiences that absolutely everyone should check out. I'm just about done Castlevania: The Dracula X Chronicles on PSP, with just a few more secrets to locate. That UMD alone is reason enough to buy a PSP. Not only is it a gorgeous remake of the last great Castlevania game, it also includes the previously-unavailable-outside-of-Japan original version as well as the equally-great-but-just-a-Metroid-clone follow-up, Symphony Of The Night! Speaking of Metroid, I'm steadily progressing through Metroid Prime and constantly in awe of how well the game was transposed to a first-person perspective; Konami should be taking notes for Castlevania ;) I also played through the first episode of American McGee's Grimm (it's free, so I haven't given GameTap any money yet). It's very, very simplistic, but it's a whole lot of fun; really charming and a great way to sit down and kill some time. I'm sold on the concept, so I'll likely be getting a year-long subscription... But not until I plough through a few more titles on my "to play" list.

Finally, after picking up DOOM for the Jaguar, I got sucked back in and dug out all of my copies. On the PC, that includes The Ultimate DOOM, DOOM II, Master Levels For DOOM II, and Final DOOM. I also fired up the 32X and Nintendo 64 versions. It's really amazing how good they all still are, especially on PC with new source modifications like ZDOOM.

Thursday, August 21, 2008

Nostalgia

I stopped by the shop where I picked up the Jaguar to see if they'd brought in anything new (they had gotten Tempest 2000 in, but someone beat me to it), and I saw a sealed copy of World Series Baseball '96 for Genesis for $10! I loved the first World Series Baseball game when it first came out in 1994, and I didn't even know they'd made a third one for Genesis. I've never actually owned any of them, so it was an easy sell. Anyway, it was just a strange experience to unwrap the cellophane from a sealed Genesis game box... Since then, however, I've (re?)discovered that there was a 32X version (that I'd love to find a copy of) and a fourth Genesis version ('98). Rats... Here I thought I'd gotten the final iteration of one of the Genesis' better games... I knew '98 had come out on the Saturn, but had no idea there was a Genesis release as well.

Anyway, I also picked up DooM and Trevor McFur for Jaguar, as they agreed to drop the prices and gave me a decent trade-in value on some old stuff I had (Ghost Recon for XBOX, Mind Quiz for PSP, King Of Fighters EX for GBA, TrickStyle and Royal Rumble for Dreamcast), and added myself to their waiting list for Tempest 2000, Wolfenstien 3D (higher-resolution sprites than the original, but they're always facing you), and Alien Vs. Predator.

I've recently finished Dark Sector and plan on writing something a little more in-depth in the near future, I'm almost done Call Of Duty 4 (three scenes stand out as being absolutely phenomenal
so far), and Metroid Prime is quickly shaping up to be one of my favourite games ever... Seriously, I wish I'd bought a GameCube when this came out, and I'm kicking myself for waiting so long to play it!

Friday, August 15, 2008

Digital Distribution

I'm not at all against digital distribution. XBOX Live Arcade (XBLA) and Steam are amazing. I do, however, prefer to own physical media and have the ability to play my games without being connected to the Internet. I'll still bite the bullet and submit to these licenses and downloads, but I'm cringing just a little when I do it. What really upsets me is when none of the choices I'm given are ideal. I understand that this is still a fledgling industry finding its way, but strange price differences and an overwhelming number of accounts to manage make me want to avoid the whole thing altogether.

I generally go with the PC platform over the consoles when I have the choice, but that rule has failed to make my life any easier. I made anew account and bought Penny Arcade's first game through their Greenhouse service instead of XBLA , only to see it released on Steam (where I already had an account) shortly thereafter; I really want to play Braid, but I have no idea when it'll be released on PC; Bionic Commando: Rearmed is more expensive on the PC and will not be available via Steam; American McGee's Grimm looks like the kind of game I'd love, but I can only play it with a GameTap subscription (which I assume means I can't go back and play the game once my subscription runs out). I kinda wish Steam was ubiquitous or that Microsoft had just gotten out of the gate first with a Game For Windows Live Arcade and done it properly from the beginning.

*sigh*

I'm not saying that I want platform exclusivity or a clearly superior platform; just some consistency across the board, especially on the PC side of things.

Wednesday, August 13, 2008

"64-bit"

New acquisitions: Sonic Advance 3 (GBA, can't remember if I ever finished the second one, so I'm starting the whole series over), The Incredible Hulk: Ultimate Destruction (XBOX, surprisingly hard to find! I only ever came across two PS2 copies and this one for XBOX), an Atari Jaguar and Cybermorph (they also had Checkered Flag, but that was awful, and Trevor McFur and DooM were just too expensive), and a SEGA CDX (that actually had the CDX power adapter, and they threw in a European 6-button Mega Drive controller).

I'm hoping to pick up Sonic Blast for Game Gear and a second AES joystick for my Neo Geo (I'll be trading-in my Neo Geo CD stick) later today. Oh, and I almost picked up copies of Shinobi II and Tails Adventure for Game Gear, but they were a touch too pricey.

So Dark Sector has really sucked me in. It's not a great game, and there are some really glaring issues, but it's pretty decent as a whole package. I'm already on the second-last chapter, and intend to write more once I'm finished. I've also taken the time to sit down and get somewhere with Call Of Duty 4. I've probably said this before, but it's slick, and I like it. I also finished Crush. Wonderfully unique game with plenty of replay value, that everyone should try. I needed help with three or four of the 40 levels, but it's not as hair-pullingly frustrating as I heard it was. The ending is a little weak, but then it's not exactly a game one plays for the plot.

Friday, August 08, 2008

New Old Stuff

Picked up Dark Sector (360, only $15!), Super Mario Bros. Deluxe (GBC), and Sonic: Triple Trouble (GG, which means I now have every Game Gear Sonic game worth playing) on the way home from work today. I also considered a SEGA CDX for $150 and an apparently mint condition Turbo Express in its original box for $250, but thought better of both in the end.

Handkerchiefs!?

I completed Sonic And The Secret Rings last night. Underneath all of the convoluted menus, cheesy plot, and questionable voice acting, there's a really good Sonic game! Sonic just runs all the time; the player steers, slides, jumps, attacks, and brakes as he or she sees fit; it's a logical evolution of the classic Sonic gameplay into a 3D world. The problems are mostly cosmetic, but they sure do make things trying; like how the designers had the good sense to separate the party games from the main game, but they didn't seem to think it was important to separate races and challenges (finish with no rings, defeat 20 enemies, don't die) from the story missions (à la Sonic Adventure) and it makes things feel... Disjointed? Confusing? Overwhelming? Take your pick.

Next up are the skill rings. They're an interesting idea, but I found them awfully annoying as I played. Sonic starts out with some basic skills, and earns more as players progress though the game. Skills like speed-ups, better acceleration and manoeuverablility, ring bonuses, and fire-enhanced attacks are split into three sections (essentially speed, attack, and rings), and players are given four skill rings to which any combination of these skills can be attached. Each skill has a point value, and each ring can accommodate only a certain number of points (which increases as Sonic levels-up). I made a balanced ring, a speed ring, an attack ring, and a rings ring, but before too long I was using the speed ring almost exclusively. It all feels just a little overcomplicated for the subject matter. I mean, it's a game about running really fast, based around a character who's known for running really fast... And the fact that they don't seem to really explain a lot of these skill mechanics doesn't help matters. If they were really set on the skill development aspect of the game, that's okay, but was the micromanagement really necessary?

Finally, there's the finale. The real final battle is only available once all seven world rings have been collected, and, well, maybe I should've just left that last ring be... The second last battle is actually pretty cool, but the last battle just gets silly. Characters transform (Sonic gets racing stripes and a really horrible new voice), gameplay mechanics change with minimal explanation, and the final scene involves "a mountain of handkerchiefs". Yes, I'm quoting that from the game.

Despite all of this, there's still a lot of fun to be had with Sonic And The Secret Rings, and it can be picked up pretty cheap these days. Some of the levels are absolutely breathtaking, and the sense of speed can be exhilarating. I was hoping that this game was a big step in the right direction for the Sonic franchise (the portables have been carrying the torch since Sonic Adventure), but Sonic Unleashed's werehog sections and Sonic And The Black Knight's swordplay have me pretty worried...

Tuesday, August 05, 2008

Finally got that beast out the door...

Even at 1066MHz, 9-9-9-20-2T, RAM@1.7V and SPP@1.4V, the NVIDIA RAID controller seemed to be reporting (false?) SMART errors on the RAID drives. After hearing back from one of the RAM's manufacturer's tech guys with some suggestions, I was able to start narrowing down the possible issues. At 1333MHz and 9-9-9-20-2T at 1.7V, I was finally able to get one stick from the second kit to fail relatively consistently; it gave me two garbled "Unexpected Interrupt" lockups on its own and one black/green/purple screen of junk when paired with another stick, both in memtest86+. The retailer was nice enough to swap it for another kit though, and all seems to be working well at the advertised settings.

The annoying part is that the bad RAM caused errors with the NVIDIA RAID controller, and they affected the two 500GB drives, which then recorded those errors to their SMART logs. So even though the drives test fine and the problem has been remedied, they've exceeded the SMART thresholds and report as "failing" devices. Grrr.

The system's running Windows XP Professional x64 Edition SP2, and it's pretty slick. I did have to get creative with the drivers for the Linksys WMP300N though; Linksys and D-Link don't seem to like XP x64, but the Linksys card is based on a Broadcom chipset that is supported in XP x64. A custom .inf over the Broadcom drivers, and all is well.

In other news, my nose is broken, so I haven't been playing much Virtual Boy. I did, however, finally finish Ratchet & Clank: Size Matters on PSP. Not a bad game on the whole, very pretty, lots to do, definitely challenging, but just not quite my thing.

Thursday, July 31, 2008

Timing is everything.

Got my hands on four 2GB sticks of 1333MHz DDR3 RAM, and that quad core system I mentioned last time turned out pretty sweet. Well, at least it did when I only had the first 4GB in there. Upon adding the second 4GB, things got sketchy. I've tried countless combinations of timings (9-9-9-20-1T and slower), voltages (RAM@1.9V and SPP@1.45V and lower), and bus speeds (1333MHz and 1066MHz) with 4x2GB, but lockups and errors are not consistent... Except that they occur regardless of configuration. I have been able to get all four sticks working together at 1066MHz, 9-9-9-20-2T, RAM@1.7V and SPP@1.4V... But this is supposed to be 1333MHz RAM :\

Thursday, July 24, 2008

Back to work...

So the Bad Company demo was vaguley interesting. Good presentation and solid gameplay, but nothing really stood out for me. The destructible environments are cool, but it was nothing to write home about. Then again, I hear that multiplayer is where this one really shines, so I guess this one just isn't for me. Too Human felt... Well... I didn't mind the camera or the cinematics, but the game just didn't gel for me. I had too many questions about everything from the plot to the controls, little direction, and minimal satisfaction. Perhaps a quick training level and some more cohesive storytelling would've helped me, but it's just not coming together yet. I think there may be something interesting going on in Too Human (reminds me of Unreal Championship 2, actually), but it's not in the demo.

I got back into some freelance work recently. Salvaged some data from a G5 PowerMac, replaced the bad RAM that was causing hard drive issues, and reinstalled OS X 10.4; cleaned a particularly annoying spyware infection from a home office machine (DON'T OPEN RANDOM E-MAIL ATTACHMENTS!!!); picked up most of the parts for that system I mentioned in my last post:
  • Intel Core 2 Quad Q9450
  • EVGA 132-CK-NF79-A1
  • 512MB BFG GeForce 8800GT OC
  • Linksys WMP300N
  • Two 74GB Western Digital Raptors (WD740ADFD)
  • Two 500GB Seagate Barracudas (ST3500320AS) in a RAID 1 array
  • LG GH20NS10 SATA DVD-RW
  • Seasonic S12 Energy Plus 650W
  • Antec P182 Mid-Tower
I've been trying to secure 8GB of DDR3 (either 1333MHz or 1600MHz), but there seems to be a shortage in this city. Speaking of shortages, I'm pretty sure I found the last 790i Ultra-based motherboard in the area... Anyway the idea is to be able to upgrade to a 1600MHz CPU, 2000MHz DDR3, and a three-way SLi setup down the road; client's idea, not mine. Accommodating that upgrade path didn't raise the price too much though, so it's not a complete waste of money.

Tuesday, July 15, 2008

Maybe I'm doing it wrong...

Virtual Boy number two started displaying horizontal lines in the left lens. Only an isolated incident so far, but still... :\

I'm at the final battle in Virtual Boy Wario Land (found all the treasures), and finished Wario World last night (found everything but one red crystal and two heart pieces in the final level). I didn't like how the final level in Wario World was considerably more challenging than the previous seven; not because it was too hard, but because it was noticeably inconsistent with the rest of the game. The final battle was kind of a joke, too; the previous two battles were much more challenging and epic. Anyway, Metroid Prime is up next on GameCube, but I need to stop by my brother's place to borrow his copy... I'm excited!

I took some more time with the SEGA Superstars Tennis demo on 360, and concluded that I still don't like it. Top Spin 3 was much more fun, but is definitely gonna take some getting used to. The controls, while certainly a new direction, were not as counter-intuitive as most review sites led me to believe. The Bourne Conspiracy demo was fun, but felt a little dry and repetitive by the end... And that's bad for a three-level demo. Dark Sector was the same. Despite being very pretty and having some interesting new gameplay elements, it felt like a mishmash of Gears Of War, BioShock, and Wolfenstein. Not a bad game, but just not cohesive and polished enough to really grab me. I also didn't appreciate certain unexplained deaths or the boss battle that gave me little indication of whether or not I was doing any actual damage, though perhaps these issues are addressed in the full product. Ninja Gaiden II, however, was very cohesive and super polished. Pretty much what I expected, and more forgiving than the first one, I'll pick it up once I get around to actually playing through the first one. Battlefield: Bad Company, Too Human, and Civilization Revolution are next in line...

Oh, and it looks like I'm building a sweet Photoshop/Lightroom computer for someone! Current specs are as follows:
  • Asus P5Q3 Deluxe/WiFi-AP @n
  • Intel Core 2 Quad Q9450
  • Four 2GB sticks of OCZ DDR3 PC3-12800
  • Two 10,000RPM 74GB SATA hard drives
  • Two 7,200RPM 500GB SATA2 hard drives
  • 512MB Sapphire ATi RADEON HD 3870
  • Antec TP3-650
...And a sweet LaCie LCD. We're trying to keep the hardware inside the tower around $2000 while still allowing room to grow. That motherboard supports 1600MHz FSB quad-core CPUs, up to 16GB of 2000MHz DDR3 RAM, and CrossFire support (apparently CS4 will be able to take advantage of GPU power).

Friday, July 11, 2008

I guess I should also mention...

I got to play a Vectrex for the first time at a party last week! I kinda want one now :) I played Berzerk, Space Wars, Spike, and Star Trek. Spike stood out the most, with it's pseudo-3D graphics and voice synthesis, but it's awfully repetitive. I hear they're going for upwards of $150 on eBay, so I'm in no rush to run out and grab one, but I'll definitely keep an eye out.

I also picked up the first two seasons of the late-'80s/early-'90s cartoon Captain N: The Game Master. It was one of my favourite shows when I was younger, and I remember having a hard time figuring out exactly when it was on... Perhaps it got bounced from one time slot to another here in Canada, or maybe I just had a hard time waking up on Saturday mornings :) Anyway, I'm almost through the first season, and it's pretty terrible; the nostalgia value is great though, so it's still fun.

Finally, I picked up one of these. I'm not exactly sure why... I mean, yeah, it enables me to play a bunch of awesome ports of great Neo Geo and CPS-2 games on my Saturn, but then I could just play them on my Neo Geo or an emulator. Well, I guess there's always Final Fight Revenge... *shudder*

Thursday, July 10, 2008

Virtual Boy Mini-Reviews

Galactic Pinball
  • It's pinball in space. A solid game with some nifty 3D effects and a slightly awkward perspective (long view of the table), this one doesn't seem to be anything particularly special at first. Once some of the bonus challenges are earned, however, the Virtual Boy really begins to do what it's good at. Where a standard pinball game might reward players with a brief cinematic or a sound clip, Galactic Pinball has full-on minigames; one involves assuming a first-person perspective and fending off invading aliens!
Golf
  • Standard golf game with a vaguely unique take on play mechanics. The hideous graphics undermine any 3D effects.
Mario Clash
  • Inspired by the classic Mario Bros. but with some new twists; like throwing turtle shells through pipes, as well as into and out of the screen, all while lining up combos. 3D isn't exactly necessary to pull this one off, but it definitely helps.
Mario's Tennis
  • One of my favourite tennis games on any platform. Despite its simple controls and presentation, difficulty ranges from cakewalk to frustrating, character choice affects gameplay, and the 3D effects really add to the experience.
Nester's Funky Bowling
  • It's a bowling game featuring Nintendo Power's Nester character. That's it. The 3D effects aren't all that great, and the gameplay is pretty simplistic. Definitely not worth the price to anyone but collectors... And maybe die-hard Nester and/or bowling fans.
Panic Bomber
  • A challenging head-to-head puzzle game with great graphics and animation, plus a fun plot to follow. 3D is not necessary (this game is also available on non-3D platforms), but the developers make good aesthetic use of it here.
Red Alarm
  • Vector graphics, tight controls, and awesome music combine to create a frantic indoor 3D flying shooter. Don't let the wireframe graphics be a turnoff, as there's great fun to be had here in one of the system's best games.
Teleroboxer
  • It's like this is the game the Virtual Boy's controller was designed for. The great graphics and challenging gameplay (but not too challenging, once you learn your opponents' patterns) gel together to create a truly immersive 3D experience.
V-Tetris
  • Developed by Bullet-Proof Software, the makers of the original Game Boy classic, V-Tetris is, well, Tetris. While it's disappointing that the music is not up to the high standard set by the Game Boy original, it's still passable. "A" and "B" type games return with some superficial 3D effects, and there is a new "C" type that allows players to rotate the playfield in a quasi-cylindrical manner. While interesting, this new game type doesn't really take advantage of the 3D power the Virtual Boy offers.
Vertical Force
  • A solid, traditional top-down 2D shoot-'em-up with a 3D twist that allows players to dive down into the screen and back up for multiple playfields.
Virtual League Baseball
  • Nothing special and nothing horrible, it's a pretty basic baseball game with some lacklustre 3D effects.
Virtual Boy Wario Land
  • One of the best Wario Land games and one of the best Virtual Boy games... Simple as that. Great graphics, huge sprites, catchy music, ingenious bosses, and effective use of 3D that not only accentuates the gameplay but creates a wonderful level of immersion in what is essentially a 2D game. This game is reason enough to track down a Virtual Boy.

Wednesday, July 09, 2008

craigslist part two

Until I get a proper game bit screwdriver, my store bought Virtual Boy will remain out of the oven and out of commission. Luckily, I happened across a pretty good deal on a Virtual Boy on craigslist last week! I got a perfectly working system with four games and a carrying case. I already had two of the games (Red Alarm and Vertical Force) and the other two are kinda weak (Galactic Pinball and Golf), but I was able to haggle the price down to something in line with what a similar bundle goes for on eBay. It would've been nice if he'd mentioned that it was originally a Blockbuster rental unit (man, did that neoprene shade stink! Luckily a wash in hot water remedied that) that still had gunky security stickers on every part (some lighter fluid made short work of that mess), but I suspected as much from the carrying case in the photo he posted. It also would've been nice if he'd mentioned that the stand is being held together by electrical tape, but that's a common weak spot of the system, so again, no real surpise. The fun part was when I met the seller; he's a nice old guy who was never really into video games but really likes 3D :)

So I now have two Virtual Boys, a custom carrying case, two AC adapters, one battery adapter, ten of the 14 games released in North America (still need 3D Tetris, Jack Bros., Nester's Funky Bowling, and Waterworld), and I may be picking up the Japanese-only release of V-Tetris later today (an entirely different game from 3D Tetris).

Just about all of the time I've spent playing games lately has been with Wario. Virtual Boy Wario Land really is fantastic, but a little short so I'm trying pace myself with it. It has reminded me of what the original Wario gameplay is like though, and I'm seeing that Wario World, while still a simplistic side-scrolling brawler with hints of exploration and puzzle solving, is much closer to the series' roots than I originally thought. The transition to 3D and the greater focus on combat feel like changes for the worse, but it's still fun and captures a lot of what Wario is all about.

I've been fighting with a Xerox WorkCentre 5675 at work for the past little while. It suddenly started hanging on print jobs without giving any specific errors, so I went through the settings and tried a few different combinations with little luck. Next was a driver update which didn't do much better, so I blew everything up and let Xerox's automated installer do everything (new TCP/IP port, drivers, settings, etc...). I got it to the point where things were working most of the time and I was able to clear the queue remotely if it did run into a problem, but that wasn't good enough. I called a Xerox technician in to give things a look, and he upgraded the firmware and wiped a few parts down. Everything was still wonky when I came back the next day. So I've now changed the machine's IP and it's name on the network while reverting back to the drivers it was using when this all started, all manually, and it seems to be holding up. If things are screwy again tomorrow, I'm wiping my hands of it and letting Xerox take over.

Thursday, July 03, 2008

Just my luck...

Upon firing up the Virtual Boy after work today, I couldn't help but notice that the right lens is now displaying glitches as well! Turning up the brightness helps, which seems to support the loose connection theory. I guess it's time to look into opening the thing up and pre-heating the oven :\

At Long Last!!!

Remembered seeing Bug Too! for Saturn at a local shop for relatively cheap a while back, and decided to go pick it up yesterday. Snapped up Ecco The Dolphin and Ooga Booga for Dreamcast while I was there, and then saw ReBoot for PSX, so I picked that up (after reading this)... AND THEN I SAW VIRTUAL BOY WARIO LAND!!! FINALLY!!! Seriously, you don't understand how excited I got! So I bought that, and you know what was underneath it? Mario Clash! My Virtual Boy was immediately dusted off when I got home, and despite my crossed fingers, it was still suffering from what appears to be a loose connection to the left lens (I don't get horizontal lines, but I do get glitches). It's a pretty common issue, resulting from a design flaw with the system (let's use glue to connect a ribbon cable to a moving part in a closed environment that may get hot!), and not too hard to fix. Luckily, the longer I left the system on, the better it got (yay heat!), so I've been thoroughly enjoying both new acquisitions. Virtual Boy Wario Land is as wonderful as I remember, and Mario Clash is a lot more fun that I expected it to be. I really wish that system had taken off, or at least hung in there a while longer... So much potential.

I guess I should also note that Wario World is kinda growing on me (especially the pause music!), that I'm at the final battle of Ratchet & Clank: Size Matters, and that I'm getting back into the last few levels of Crush. Oh, and I spent some quality time with Team Fortress 2 earlier in the week... Good times.

Also, that Diablo III teaser mystery on the Blizzard's splash page was fun... I noticed the runes and uncovered the pieces of the penguin drawing in the CSS, but didn't bother looking into what any of it meant :)

Anyway, there was a surprise waiting for me when I got to work yesterday: The server had crashed! I'd had it running for like months without a hitch! What the hell!? Turns out some dude installing additional security cameras was doing some work over the server, didn't bother covering it (so it was littered with bits of copper wire when I got there), and left his magnetized tools up against the tower! Yeah, hey, kids, just so you know, magnets and tiny pieces of conductive metal are bad for computers! Gah!

Friday, June 27, 2008

Italians

I couldn't sleep last night, so I finished Super Mario Sunshine. It was great. The final battle was kind of easy, but then so were all of the major battles. There were some pretty frustrating parts towards the end (like navigating that damned boat in Corona Mountain, and The Goopy Inferno episode in Pianta Village), so I wasn't too disappointed that the parts surrounding them were only mildly challenging :) I remember there being a general sense of disappointment when this game first came out, something about gimmicky (nozzles) hippie (cleaning graffiti) crap... But it really is a fantastic game, and a worthy successor to Super Mario 64 (they're almost identical in terms of their core gameplay).

Anyway, I'm now on to Wario World, and I hafta say I'm kinda disappointed. I've been disappointed with just about every Wario game since Super Mario Land 3: Wario Land (save for the first WarioWare), but this one is a real departure from the original portable series. It's essentially a simplistic side-scrolling brawler with hints of exploration and puzzle solving. I've only completed the first section of the first area, but I think I've got a pretty good sense of where they're going with this. It's fun, but it doesn't look or feel particularly polished; definitely not in the way that Luigi's Mansion and Super Mario Sunshine are. Apparently it's quite short though, so that means I'll be able to get to Metroid Prime sooner :)

I like Firefox 3. I hear Opera 9.5 is quite good as well, but I've never been a big fan of the interface.

I learned a lot more about Xerox multifunction printers and managing them over a network than I ever expected to at work this week. Up next is consolidating our servers (decommissioning the old one) and internalizing our MX record.

Friday, June 20, 2008

They found me!

Finished Assassin's Creed. I enjoyed the game quite a bit and can't wait to see what happens next in the story, but the gameplay did get pretty tired by the end. Then again, I saved every citizen, scaled every viewpoint, and completed every intelligence gathering mission (almost completely unnecessary to finish the game), so perhaps being less of a completist would've alleviated a lot of that repetitive feeling. It's interesting that at the outset I couldn't wait to get into the 1191 gameplay, but by the end I was pretty impatient with the 1191 setting and looking forward to new developments in the near-future setting... I guess that's effective at setting up sequels :)

I've now moved back to Dead Rising. That game frustrates me. It's unconventional in its design, so the learning curve is steep... Initially, I had a huge problem with missing side missions and dealing with the save system, but now I'm getting comfortable with the idea of focusing on the main mission, managing my time and resources within the unfamiliar limitations of the game, and bothering no further than is convenient with side missions. It's a sandbox-style game with some pretty huge limitations, and that kinda rubs me the wrong way... But this could still end up being fun. I just need to remind myself that I'm playing this game for the zombie-bashing experience rather than the story or the achievements.

Still devoting a lot of my time to unlocking characters in Marvel Vs. Capcom 2; 13 to go.

Found a copy of Panzer Dragoon Zwei yesterday... Finally :)

I also grabbed the free demo of the Spore Creature Creator. It's limited, but still fun. After seeing the creatures that some people out there have come up with though, I'm thinking this is a product that really appeals to children, visual artists, and perverts... And I'm none of those things. Hopefully the full game offers something I can really sink my teeth into.

Anyway, I was downloading a build of Debian over BitTorrent the other evening, and noticed things were moving pretty slowly... 30kB/s, to be exact. I'm pretty sure that's not 7Mb/s, so I tried a few other Torrents; same deal. It was fast again around 2:00am. Looks like Bell finally got around to throttling its customers in the newly fibre optic-ified neighbourhoods :\ So... Do I wait to see what comes of this, or switch to cable and hope for the best?

Finally, I figured out what's been wrong with my main PC! Looks like one set of the front USB ports on my case (I have two sets of two) is the culprit. I'd been keeping my XBOX 360 controller plugged into one of them, and keeping it unplugged for a month solved the problem. Plugging it back in this week had things acting funny again. I tried my iPod on the port just above that one (same motherboard connector), and got the same result. That's annoying.

Thursday, June 12, 2008

Forgot how much fun MvC2 was...

New acquisitions: Marvel Vs. Capcom 2, Skies Of Arcadia, Resident Evil: Code Veronica (all for Dreamcast), and Wario Land 4.

I've almost completed Assassin's Creed. I'm about halfway through Memory Block 5 and the gameplay is really starting to drag here. The story's taken some really interesting twists leading up to this point, but the designers decided that throwing even more of the same tasks and enemies (because your character has apparently become quite well known to the enemy) was a good way to ramp up the difficulty... Yeah, not so much in an already repetitive game. Being noticed every 30 seconds and having to fend off ten enemies, while not particularly challenging, isn't exactly fun and organic; I've gone from a master stealth assassin to a street fighting swordsman... Wasn't the point of this whole experience to re-learn the value of subtlely? The game's still fun, but just a little less so now. The ending had better be worth it!

Speaking of worth it, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode One was totally worth it :) It was a little easy and a touch repetitive, but it was fun throughout. The combat was great fun, the story was engrossing, the writing was top-notch, and there were a few real laugh out loud moments for me... Which are generally pretty rare.

Anyway, I've been learning my way around some rat's-nest of a dated Nortel phone system at work these days... I wonder if my predecessors - who designed and deployed the various networks here - even cared about what they were doing, or just wanted it to kinda work so they could do something else :\