Sunday, June 21, 2020

Not as bad as I'd feared...

So it looks like they finally listened to the fans, and Need for Speed Heat turned-out kinda great. 60FPS, pretty stable, offline play, and the story and characters were suitably ridiculous while still being fun. I even gave the Forza Horizon 4 demo a shot before making my decision to go with Heat, but the NFS games are still just more exciting. I got what I wanted out of it in ~45 hours by starting with the '65 Mustang, upgrading to an Exige, and then pretty much winning everything with that until I could max-out an F40. From there, I settled on a garage with a '65 Mustang, a '71 GT R, an '87 GNX, an '04 STi, a '13 Z06, and the aforementioned F40. Otherwise, the drift events didn't feel great, escaping pursuits became a bit of a chore, the High Heat races were super-intense, and the black market campaign was genuinely challenging. Well-worth the $40 I paid on Origin for the Standard Edition... Even though the Deluxe Edition was released on Steam for $35 not long after :\

Anyway, moving on, Control was fantastic; I think it's the first time I've made an effort to actually consume every bit of material in a game since I played a BioShock title - I even avoided using fast-travel for the most part because I didn't want to miss a single thing. Yeah, it's gorgeous and visceral wish-fulfillment to take charge of the situation, fly around, and blast enemies in creative ways; but it's also such a rich and intriguing world to read about, and I still want more - cannot wait for the next DLC. Quantum Break was good, but this feels like a return-to-form for Remedy.

For a change of pace after that, I revisited Resident Evil HD Remaster. Full disclosure: The only RE game I'd ever completed was Resident Evil 2: Platinum on Windows 9x, and I loved it. I played Nemesis and Code Veronica on Dreamcast, and 4 on PS2... And I never finished any of them. They were interesting and exciting, but the commitment required by the limited saves and ammo just put such a barrier in place for me that I never really sat down and dedicated even a weekend to getting into them. I remember when the first game arrived on PS1, I was floored and wanted to play it so bad but didn't have a PS1... Then I found-out about the PC port; but I'd understood that it required a 3dfx card, and all I had was an ATi RAGE Pro. It wasn't until years later that I learned there was Direct3D support :\ In the meantime, I got a Saturn and almost picked-up the Director's Cut, but it was still pretty expensive and I balked at the price. I finally picked-up the GameCube remake, but again neglected to dedicate the time to getting into it... And did the same when the HD Remaster was first released. This time, however, I told myself I was going to get past my personal hang-ups (and this whole pandemic has been keeping us at home more than usual, so that helped) and here we are: I got the best ending with Jill in about nine hours, but I don't think I'll be checking-out Chris' campaign or any of the other modes. It hasn't aged all that well since 2002; I can see how incredible it really was in 1996, as well as how slick it would've been to revisit six years later... 19 years later though? Oof. It's mostly the loading screens and the sharks that hold it back - but aside from its significance as an influential touchstone and as a time-capsule, it's more akin to the original Need for Speed showing us where we came from rather than standing-up as a timeless classic.

Next-up for me is either gonna be Dead Space 2, Resident Evil 4 Ultimate HD Edition, or Resident Evil VII - though I'm kinda holding-out for that that last one to support VR on PC :\