Thursday, November 19, 2020

You crazy son of a bitch, you did it.

Finally picked-up Breath of the Wild (for Wii U, and got all the DLC) and while I'm sure this isn't exactly a hot take, it's nice to see Miyamoto's original vision finally realised after over 30 years. It stands on the shoulders of a lot of games that came before - and they stood on the shoulders of previous Zelda games, themselves - but it gets it right in such a special way that it all feels so magically organic; classic Nintendo. Also tried-out Cemu and wow... Emulators have a come a long way since I started trying Game Boy games on my PC in the mid-'90s.

Took the copper HSF from my caseless 486DX-33 and installed it on my 486DX2-66 because why not. Also noted that my DX2-66 is an SX807 variant, so it has the SL low power enhancements but no write-back support. Neat. Also dusted-off my Fujitsu FKB4700, but put it away when I realised the key inputs would lock-up the PS/2 port if I tried to use the arrow keys with the right-Shift key... No good for the DOS games :(

As for RX 6800 v RTX 3070... Hrm. In terms of games, the former has a small advantage for now with SAM (and I guess Rage Mode?) but desperately needs to catch-up when it comes to raytracing and super-sampling - and I expect it will, so those are likely non-issues in the long run. What is actually interesting (because it's not upgradeable on the latter) is that the Radeon has twice the VRAM and Infinity Cache. Also curious to see how professional applications start to support AMD. Plenty remains to be seen, but I think Ryzen 5 5600X + Radeon RX 6800 may be the long-term solution.

Thursday, November 05, 2020

the Video?

Update from previous post:  Have a feeling that the sweetspot for PC builds is about look something like: Ryzen 5 5600X + RX 6800 + PCIe 4.0 NVMe - that $80 US price-premium seems justified.

Wrapping-up the Porta-Pi build...Fried my 1GB Pi 4B after following the build guide's wiring instructions (crappy USB-C cable?), so I bought a 2GB model (same price as the 1GB model now) and it's running on a separate adapter from the video driver and amp; worked-out a stereo issue with the amp; got creative while manually mapping the six buttons; settled on lr-mame2003 as the main emulator w/fbneo for incompatible titles; had to buy a new crimping tool and soldering iron - both of mine were too big; and the non-removable top panel made working on this vertical unit kind of a pain... But it's pretty cool! Also discovered Cosmo Gang the Video thanks to this project, and I'm pretty happy about it :)