Monday, May 18, 2020

Which one's the Neediest?

Levelling all the way up and assaulting Merv Tower in River City Ransom: Underground only to get one-hit knocked-out by the jet with no checkpoint kinda ground the game to a halt for me. Will get back to it, but... Ugh.

On that note, Alice: Madness Returns is such a slog... There're moments of brilliance in the visuals, gameplay, and narrative, but it all just feels so unnecessarily padded-out.

RetroPie was released for Raspberry Pi 4 though, so that seemed like a good excuse to jump into Bare Knuckle III on Genesis Plus GX; I own Streets of Rage 3, and it's just kinda awful... The Japaense release is so, SO much better! What were you thinking, SOA :(

Anyway, then the Epic Games Store coupon sale hit, and I snagged Control (haven't tried it yet), Tetris Effect (finished it on Beginner in VR), and Metro Exodus - Gold Edition... Considering Trackmania Turbo next. Tetris Effect is a really, really good Tetris game - Tetsuya Mizuguchi's trademark design and the addition of the Zone mechanic... Not the revelation I was led to believe, but probably the best Tetris game I've played since Tetris DS.

Also, with the bigger SSD, I decided to bring back some casual racing games - namely Burnout Paradise and Need for Speed Rivals. This led me down an NFS rabbit-hole to figure-out which NFS game really is the best to focus on today... Here's how I like to break it down:

The original series; none have aged particularly well, but they were all great upon release:
  • The Need for Speed (1994)
  • Need for Speed II (1997)
  • Need for Speed III: Hot Pursuit (1998)
  • Need for Speed: High Stakes (1999)
  • Need for Speed: Porsche Unleashed (2000)
  • Need for Speed: Hot Pursuit 2 (2002)
Underground kinda totally re-invented things, and this seems to be the nostalgia that most people cling to:
  • Need for Speed: Underground (2003)
  • Need for Speed: Underground 2 (2004)
  • Need for Speed: Most Wanted (2005)
  • Need for Speed: Carbon (2006)
  • Need for Speed: Undercover (2008)
Somewhere in there, they kicked-off this track-day approach, and it was solid:
  • Need for Speed: ProStreet (2007)
  • Need for Speed: Shift (2009)
  • Shift 2: Unleashed (2011)
Then Criterion handled this transitional era that really seems to have divided the fanbase, and it's also where I stopped playing:
  • Need for Speed: Hot Pursuit (2010)
  • Need for Speed: The Run (2011)
  • Need for Speed: Most Wanted (2012)
  • Need for Speed Rivals (2013)
...Not really touching V-Rally and Nitro, or the online, portable, and mobile releases, but they're generally fine.

Some context and thoughts then: I didn't spend much time with Carbon, haven't played Undercover, didn't get very deep into ProStreet or Shift, didn't touch The Run even though its approach is intriguing, I hear the 2015 reboot and Payback are a love-or-hate proposition among fans, and Heat is supposedly a welcome return to form.

Personally, I loved the 3DO and DOS versions of the first-ever game when they were released, thought Underground was a revelation, and played the hell out of Most Wanted (2005)... And I don't really want to revisit any of them.

Hot Pursuit (2010) feels like the best version of the original 3DO/DOS game out there, and I suspect that's why it's so revered among die-hard fans. Most Wanted (2012) was fine, but just kinda felt like Burnout to me.

...And that's where Rivals comes into focus; it's Criterion handing-off the franchise to Ghost, everyone getting familiar with the eighth generation of video game consoles, and just kinda laying-down a foundation. I can't personally say if the three subsequent games did well on top of that foundation - the reviews and videos don't suggest any great advancements - but I also don't really care because I'm still having a great time with Rivals.

I've read complaints about a lack of content and direction, but it's a well thought-out and varied sandbox with a clever and minimal narrative... It's all a little melodramatic, but don't forget that this is a Need for Speed game ;) Other complaints include how buggy it is - I've gotten caught in the geometry once, and been stuck between menus twice, but it never really bothered me; I just restarted the game and jumped right back in. Even when my session inexplicably migrates hosts mid-event, it does a solid job of picking-up right where we left-off. The sillier complaints I read were that cops were too aggressive and people hated losing unbanked SpeedPoints when busted... I assume these people don't actually like video games. I, for one, love the excitement and challenge that tangible penalties bring. There isn't a huge amount of content, no, and I don't care for the online aspects of it; but I also don't plan on playing this forever - it's already been out for seven years and three more games in the series have been released.

Rivals looks better than everything before it, and just about as good as anything since; it has a satisfying damage model, a gorgeous weather system, and a great day/night cycle. As for controls, Raycevick put it best when describing what stood-out about Most Wanted (2005): "The feeling of being in total control... But just barely." - I feel that in Rivals as well; it drives like a Need for Speed game should.

Tuesday, May 12, 2020

Expandability

I bought an M-Audio FireWire Solo with an employee discount back in... 2006, maybe? Earlier? Anyway, it did the trick but driver support was always kinda hit-and-miss. I ended-up trading it years later; to a friend who was going to use it to extend his existing interface, so no drivers required. In return, I got a TASCAM US-122MKII - not really an upgrade or a downgrade at the end of the day, but its drivers still worked so I was happy. It started randomly making some really weird noises lately though, so I figured I'd just bite the bullet and buy something proper instead of wondering if it was physically failing, its Windows 8 drivers just didn't work well with newer versions of Windows 10, or something else was up... 14 years or so is a good return on my initial investment, right? So my new Audient iD14 arrived last week (found a 5% discount code and free shipping), and it's very nice. My not-great M-Audio AV42 monitors, my also-not-great Hosa Pro HPR-X2 speaker cables, and my interesting-but-not-great M-Audio Nova mic are not doing the iD14 any favours; but it's really helping them out and is a great centrepiece to build around in the future.

I also opted for a 512GB ADATA SU800 to replace my 128GB OCZ Vertex 4 'cause it was under $100 CDN and shipped for free. Windows 10 2004 went on there, along with all of the games that were installed on my spinning drives - Anthem is ever-so-slightly better now :)

Saturday, May 02, 2020

Not quite last though, yeah?

Wrapped-up Metro: Last Light, and really happy with it... Got the bad endings in each of the first two games, likely won't be playing Redux any time soon, waiting for a sale on Exodus, and very curious about ARKTIKA.1 - which reminds me, I'd forgotten all about Obduction, and so I've added that to my wishlist.

Moved-on to Alice: Madness Returns, and it's pretty rough. Very high-concept; a study in style over substance - as seen in the awful jumping mechanics, repetitive and drawn-out combat, inconsistent storytelling, some downright ugly levels, and inexplicably bad performance despite being capped at 30fps. It's still interesting enough to keep me coming back and progressing in small doses, but also had me looking for something else to break-up the monotony. Then Streets of Rage 4 was released, and I remembered that I'd never finished River City Ransom: Underground... Which it turns-out is more akin to Alice than I remembered - I get that they're going for oldschool-inspired design, but the difficulty seems to spike pretty suddenly when you reach level 10, and figuring-out what you're supposed to do (and when) is a little obtuse. Ultimately having fun with both, but yeah, plenty of unnecessary frustrations.