Monday, May 25, 2009

Shitty Game

I got a Japanese (or possibly European) copy of Tails' Adventure for Game Gear from a friend, and swapped it for a North American copy at a local shop. That may have been a bad deal for me, but the game kinda sucks anyway and my collection looks more consistent this way ;)

Anyway, I also finally got around to checking out yet another local game shop, and came away with complete copies of ChuChu Rocket! for Dreamcast, AMOK for Saturn, Shockwave: Operation Jumpgate for 3DO, Fahrenheit for 32X CD, and Eternal Champions for SEGA CD. Still haven't found Ristar for Genesis or Nightshade for PS2, but I do have a copy of The Cyber Shinobi for Master System on its way.

I've made it past the fifth level in Wario Land 3, but decided to find every ending in Wario Land II before I go any further in the sequel.

Finally, just 'cause I'm feeling saucy, how does this look:
  • Intel Core i7 920
  • 12GB of 1600MHz DDR3 (triple channel)
  • Asus P6T
  • 1GB Sapphire Radeon HD 4890
  • Antec TruePower Trio 650W
Funny thing: That all works out to $1337 before taxes ;)

I guess I should probably look into a new case and monitor, as well as a hard drive upgrade... But those can wait.

Friday, May 22, 2009

Still Busy

Why does Internet Explorer 8 in the 32-bit version of Windows Vista break Pro Tools 7.4? :( Perhaps I'll just upgrade to Pro Tools 8 whenever I get around to building a quad-core system with 6GB of RAM and the 64-bit version of Vista.

I finished the main story of Wario Land II, only to discover that I'd only completed 50% of the game! There're some serious secret areas! I'll check them out eventually, but in the meantime, I started up Wario Land 3... And I'm stuck about five levels in. This one's a pretty distinct change from its predecessors in terms of gameplay, focusing more on treasure hunting via backtracking after acquiring new abilities. I like it... But I also think that Virtual Boy Wario Land is still the way to go.

My SkunkBoard arrived, but I haven't had a chance to do much with it yet. I also learned of a new, more permanent way to repair Virtual Boys that involves NaOH and soldering. I've got a few more things to take care of before I bursh-up on my soldering skills and start researching how to program effective 2D game engines on exotic hardware though :\

Wednesday, May 13, 2009

Catching Up

Finished the Story mode in Card Fighter's Clash 2. I have ~170 cards, and I'm wondering what to do next... That Marvel Trading Card Game on PSP looks interesting.

Speaking of PSP, I tried Hammerin' Hero (pretty sweet, really hard), Resistance: Retribution (very pretty, weak dialogue, shallow gameplay so far), Phantasy Star Portable (prolly a really good grind RPG, but it didn't hold my attention for long), and Tenchu: Shadow Assassins (pretty good from what I played). Back to LocoRoco 2 it is.

Oh, and how the hell did I miss CPS3 emulation becoming so spot-on!? Holy crap! Street Fighter III, JoJo's *Ventures, and Red Earth in all their arcade glory! Model 2 emulation is apparently pretty kickass now too!? I am so behind :(

Anyway, I picked up a Panasonic 3DO FZ-1 with Star Control II (just the disc and the cover of the manual), Samurai Shodown (complete, I think, but worn), Shock Wave (complete), Crash 'n Burn and Guardian War (both in jewel cases with manuals), and two sampler discs... For $60!!!

Oh, and I also picked up boxed copies of Super Burnout and Club Drive on Jaguar; they're alright.