Monday, February 25, 2008

Damnit, Tycho!

Penny Arcade and Psychonauts fans might recall this. One of the finest and most under-appreciated of last generation's impressive achievements in gaming was skipped by one of the community's most influential outlets because the guy who does most of the writing is neurotic about collectibles in games... And then he neglects to even mention it for months because he is ashamed of that fact. I was disappointed, to say the least. Now, I'm not saying those guys must play and promote every game that I feel deserves such publicity, and I'm certainly not suggesting that neuroses are trivial; but I cannot hide my frustration...

...Especially now that it seems as though he's done it again. Today's post mentions Patapon for PSP. I've been playing around with this one myself, and while I've barely scratched the surface, I can already say that I disagree with Tycho's personal take on the game. Like his Psychonauts nod, he doesn't suggest that the game is bad, but he makes sure to note that his annoyances with the sound design affect his gameplay experience, and I can't help but regard his impressions of the game as a sort of bad review. Personally, I love the graphics, audio, rhythm, and creativity of Patapon. The only downside for me is the strategy slant of the gameplay; the very aspect that will draw many further into the experience.

Does Tycho truly realize what kind of power he wields? I can't help but wonder if Psychonauts would've done better at retail if he had endorsed it outright, and I'm curious to see how Patapon fares after this line: "It's only twenty dollars I suppose, a savings over most games on that platform, but you can save an additional twenty dollars if you don't buy it at all." I mean, this man may have single-handedly relegated the pinnacle of 3D platforming (Psychonauts easily rivals Mario 64 in my books) and the first major foray into the interesting new genre of rhythm-strategy games into relative unpopularity simply because he has a hard time collecting things and can't find a rhythm through the sound effects.

Tuesday, February 19, 2008

How allusive...

The vast majority of my time gaming over the past little while has been spent with NHL 08 and Adam Foster's two Half-Life mods, Someplace Else and MINERVA: Metastasis. While neither mod is particularly long, they are reasonably challenging and entertaining as they expand upon the Half-Life universe. Also, while I personally only fleetingly paid any mind to the unique level design, I later learned that both mods employ specifically efficient and unconventional (in such games) design philosophies. Definitely worth checking out. I've also just started working my way through City 7: Toronto Conflict V1... It's not as tight as Adam Foster's work, but then it is a decidedly different kind of mod project.

Anyway, I performed my first kernel upgrade in Slackware the other day... Went pretty smoothly; reconfiguring LILO and nVidia's drivers was the worst of it. I'm now looking at tackling Sabayon (huge download) or Gentoo (just plain intimidating) as my next project. Oh, and I've reverted back to 'stable' releases of Debian for my laptop after some tricky WiFi issues with the latest 'testing' releases.

Saturday, February 09, 2008

Vista compatible, eh?

M-Audio recently released non-beta 32-bit Vista drivers for the FireWire Solo... My FireWire Solo still doesn't work properly when waking from S3 mode. I tried a different FireWire controller just to make sure that wasn't the problem. It wasn't. Avid/Digidesign has also recently released ProTools 7.4, which introduces 32-bit Vista compatibility to the product... Time to see what this ProTools thing is all about.

In other news, did you know that FileMaker Pro has an option to delete all records in a database? Did you know that it apparently can't be undone? Did you know that the delete all records option is immediately below the delete current record option in the drop-down menu? Rest assured, I didn't accidentally delete an entire database, but someone I know did... And I got asked to try and recover it from an unlabeled Excel export of the data... Wheee! :)

Monday, February 04, 2008

An adventure 65 million years in the making, eh?

I completed Jurassic Park on SEGA CD last night. The graphics have held up reasonably well since 1993, and the game is just long and challenging enough to keep an adventure gaming fan such as myself really engrossed in the experience. I particularly liked how collecting each dinosaur species' eggs required a realistic approach that is specific to each dinosaur's traits; how utahraptors require frenzied combat, dilophosaurs require speed, tricerataops require caution and timing, etc... It adds a decent bit of realism to the game. The acting isn't too cheesy either, and Dr. Bakker's informational videos are genuinely interesting and educational while providing crucial hints to help players solve many of the game's puzzles. While Jurassic Park would've been close to perfect with a quicksave or checkpoint feature, their absence led to a lot of wasted time travelling back to the points where the dinosaurs killed you; it's the only real strike against the game, as anything else would just be nitpicking.

Anyway, I've picked up Sonic CD (what a fantastic soundtrack!), Tomcat Alley, and Panic! for SEGA CD, Virtua Fighter Kids and Fighters Megamix for Saturn, Beyond Good And Evil for XBOX (it was $10, and I loved it on PC), and Rez HD since my last post. Panic! (a hand drawn cartoon game comprised entirely of arbitrarily pushing buttons and watching what happens as a result) and Fighters Megamix (Virtua Fighter vs. Fighting Vipers vs. random SEGA characters) are two in particular that I've been meaning to play for many years now, and they both live up to my expectations... They're both exceedingly weird and inexplicably fun to play :) Oh, and Rez HD is as amazing as ever. Buy it.

Tuesday, January 29, 2008

*sigh* If only...

I'm 22 games into the season on "Difficult" and Mats Sundin leads the league in points, Jason Blake leads in goals, and Bryan McCabe leads in assists... Isn't that how it was supposed to be? :\

Not quite as complicated as converting celcius to fahrenheit...

Why does iTunes tell me how many minutes long my playlist is until it gets to be over an hour long, at which point it gives me a decimal value ("1.2 Hours")? I mean, if I'm making a playlist to burn to an 80 minute CD, I'd like to know that it will fit without converting decimal values to minutes (1.25 hours = 1 hour and 15 minutes)... I mean, honestly! Also, just because I'm a jerk, I played the same song on both iTunes and foobar2000 at the same time... foobar used ~14MB of RAM, and iTunes used ~54MB... Guh.

So I got a slightly more regular job the other day. I'm now an assistant sysadmin at a not for profit company downtown... Should be interesting :) Anyway, I treated myself to a SEGA CD and some games after getting the job... It's nice to finally see my Genesis-SEGA CD-32X combo in all its glory :) I picked up Jurassic Park (it's like Myst!) and Spider-Man vs. Kingpin (it's not like Myst!) for the SEGA CD, as well as Mischief Makers for N64 and Venture for ColecoVision... Turns out my ColecoVision doesn't quite work :\ Also got started on Stuntman: Ignition, and while it's pretty frustrating and reptitive, I'm have a lot of fun with it :) Oh, and finally, Rez HD hits XBOX Live Arcade tomorrow!!!

Friday, January 25, 2008

Progress!

Kane and Lynch is now out of the way... While I enjoyed the first half of the game more so than the final half, it was a pretty solid experience all around. I covered most of the qualities of the game in my previous post, and things seem to remain consistent throughout in those departments. I did find that tactical positioning, weapon choice, and ordering crew members around can really enrich the experience, but people who prefer to run 'n gun through the game will manage as well, albeit with a few more retries ;) What I really liked by the end was the engaging, morally charged story; no fairytale endings here. Really, with fantastic graphics, varied locales, quality acting, open ended gameplay, and a challenging story, I don't see why so many people are putting the game down. I had a great time with it... Maybe the console controls really are that painful, but the Windows version does not deserve the drubbing it got from a lot of critics.

Anyway, I'm now on to Sam and Max: Season 2, Episode 1 - Ice Station Santa and Episode 2 - Moai Better Blues. That leaves me with Call Of Duty 4, Lost Planet, and Overlord to finish on the PC front; it's nice to be making progress there... Of course, after those three, I still hope to play through Indigo Prophecy, Riven, Myst IV & V, Outcast, Jade Empire, Fallout 1 & 2, Planescape Torment, and all three Thief games... Yeah :)

Thursday, January 24, 2008

Dead Men

Finished The Two Thrones. Great game. Played through BlackSite: Area 51 and, wow, I can't believe how low the scores have been for this title! It's got great graphics, solid acting, reasonably varied locales, a poignantly politically charged narrative, and classic Area 51 gameplay successfully transplanted into a modern-day FPS mould. I think that's where a lot of people missed the point; this is an Area 51 game (i.e. a dumb shooter a la Lethal Enforcers, Virtua Cop, Time Crisis, House Of The Dead, etc...) with an anti-war message. It is not Call of Duty 4. It was a bit short, but very pretty and a lot of fun to play through.

There was one thing that really bugged me about BlackSite though: You can't turn off the rumble function of your gamepad, so if you choose to play with a mouse and keyboard, your gamepad will rumble across the desk as you play... Yeah, wonderful :\ It gets worse though; I've started playing Kane and Lynch: Dead Men, another harshly received title, and it won't even let me use my mouse and keyboard while my gamepad is plugged in! Argh! For a game that is near unplayable with a gamepad (yet satisfyingly entertaining with a mouse and keyboard), you'd think they'd give you the option...

This brings me to my next point: I'm about a third of the way through Kane and Lynch, and I'm loving it. The graphics are really fantastic at times, the story is compelling, and the acting is great. The gameplay, while admittedly little more than a simple mechanic to involve players in the story, is still pretty satisfying... Play the nightclub level, and you'll see. No, Kane and Lynch is not a particularly challenging game, but it does entertain with its simplistic gameplay and high production values.

It looks as though many reviewers got a little wrapped up in the hype and pretense surrounding these two games and kinda missed the point. Both titles are mindless fun and tell stories that are a cut above what the majority of games are laden with. While I don't think either is worth the ~$60 they're going for (I don't like paying more than $50 for any game, personally), they are both definitely worth picking up of you ever find them on the cheap.

Speaking of on the cheap, I got my free copy of Undertow... Did you get yours? :)

Oh, and one last thing, if this is true, I'll just get Assassin's Creed for my XBOX 360, thanks...

Friday, January 18, 2008

More, please!

Bionic Commando: Rearmed. Yeah, I'm excited :) More remakes, please! I'm also kind of excited to learn that we'll be getting a free copy of Undertow on XBOX Live Arcade in response to the network outages over the holidays! While the demo didn't blow me a away, it's not at all a bad game, and free is always nice.

NHL08 seems to have gotten pretty easy as my "difficult" season has progressed, but it's still the best hockey game out there, and it is fun, so I guess I'll manage ;) Also, I've almost finished The Two Thrones, and, thankfully, that arduous puzzle-to-minigame-to-boss-battle sequence seems to have been the worst of things as the final chapter is progressing along quite nicely.

I also finished TimeShift. There's a lot of potential for an original experience in there, but the pacing really holds things back. The novelty of the time shifting gameplay wears off pretty quickly, and first half of the game starts to drag; combat becomes either frustrating or gimmicky, and travel from point to point feels tedious. While I had a lot more fun during the second half, I don't think it was because of a drastic shift in gameplay (though the missions did seem shorter, and the combat more frenetic) or because my guys started making some real headway in the war, but rather because the plot started to make a little more sense and I had a compelling reason to finish the game. The over-arcing story in TimeShift is revealed through painfully short and horribly fragmented (and thus mildly confusing, even without the time travel motif) cutscenes interspersed throughout the game. That was a bad idea. Give me a solid intro movie, reveal important plot points through cohesive and non-intrusive means throughout the first act, give me the big honkin' plot twist after the midway point in the form of the the whole movie that you hacked to pieces, and then build towards the climax and give me a rewarding cutscene for the finale. I say that the game has potential because all of these components are present in the final version of TimeShift, but are so mangled that it takes a concerted effort to understand just exactly what is going on, let alone the importance of the whole story. TimeShift could've been a more action-oriented Half-Life-esque title, but instead we got a dumb, gimmicky action game that narrowly fails at delivering any kind of redeeming narrative... Still, it's worth a rental.

Tuesday, January 08, 2008

Aw, and they were sooo close...

I loved the original Prince Of Persia, I never played the second one, was late playing the third one (thank God!), and loved The Sands Of Time... I felt really disappointed and frustrated by Warrior Within, not because of the focus on combat, the darker tone, or the nu-metal soundtrack, but because of a very few game design decisions that marred the entire experience for me. The boss battles were more like a bad 3D fighting game than the fantastic, fluid, acrobatic experience that The Sands Of Time had brought to the table, and there was no way to backtrack to discover certain secret areas that not only unlocked a powerful new weapon, but THE PROPER ENDING TO THE GAME as well! This isn't like a special bonus cinematic or an unlocked game mode, but rather how the story actually goes! Imagine me, maybe halfway through the game, realizing that I'm fucked because I missed one of several secret areas earlier and now must restart the entire game with a strategy guide by my side throughout if I want to see how it's supposed to end! Frustration doesn't even begin to describe what I was feeling as I plodded through the rest of what was an otherwise entertaining game.

Anyway, I finally picked-up The Two Thrones and was delighted to see that the designers had remedied many of the problems introduced by Warrior Within. Speed Kills essentially make combat optional, boss battles incorporate the surrounding environments and thus require more than just combat, and secret areas seem to yield only health bonuses, making them optional but still rewarding. I thought everything was actually pretty wonderful until last night, when I got to the end of the 4th chapter. I found myself faced with a terribly unintuitive puzzle that can be solved with trial and error, which lead directly to an extended chariot driving scene with no checkpoints, followed by an unskippable cutscene (why these exist in any game is beyond my understanding) that leads directly into a boss battle... Of course, I saw none of this coming, and was terribly low on resources by the time I got to the save point just before this boss battle, and now must revert to an earlier save (before the unintuitive puzzle; thank goodness I was making multiple saves) in order to conserve enough resources to have a fighting chance at this boss battle. They were so close! What a solid game otherwise! I really hope that sequence isn't indicative of the fifth and final chapter...

Otherwise, I've been trudging through TimeShift, playing through TrackMania United (uses a runtime version of Star-Force; no performance-inhibiting drivers installed!), and getting into a new season in NHL08 on the "difficult" difficulty level... As my record on the right side of this page shows, my suspicions of rubber-band gameplay need be further honed (the first three games of the season were mighty suspicious), but things do seem much more realistic at this level than at others.

Tuesday, January 01, 2008

Sweeet...

The other day, on the side of the road, covered in snow, I found an HP LaserJet 4MV with a toner cartridge, a JetDirect card, and 20MB of RAM installed... Works like a charm :) For what it's worth, the self test page count is 229061.

Otherwise, I've been playing some more NHL08 and TimeShift. I'm still not digging the strictness of the offside calls in NHL08, and I'm almost certain that there's some rubber-band gameplay employed; I've seen too many unlikely goals (like three in a row) at fantastically opportune moments. I know this stuff happens in real life too, but the regularity of it in a hard season in NHL08 really detracts from the experience for me; it's just not fun when the difficulty levels essentially consist of "blow out for your team", "closer games, but you still always win", and "the other team will beat you by one goal due to highly unlikely comebacks". Oh, and TimeShift has gotten really boring... I'm only about a third of the way through.

Wednesday, December 26, 2007

Obligatory Holiday Post

My little brother bought me the Collector's Edition of Halo 3, and the DVD was still secure when I opened it. My boxing day excursion yielded Stuntman: Ignition for XBOX 360 and Prince Of Persia: The Two Thrones for XBOX (the Windows version uses Star-Force copy protection... No thank you), both new for $10 a piece. I also picked up The Darkness for XBOX 360, new, for $20. God Of War II is on sale for $30, but I can't seem to find a copy in stock anywhere.

Anyway, the rest of my downtime during the holidays has been spent getting back into Final Fantasy on PSP, replaying System Shock 2 (focusing on psi and research skills; no hacking or weaponry), and playing around with my XBOX 360's new DivX and XviD support. To sum things up, Final Fantasy needs a map function or a compass or something, System Shock 2 is still fantastic (especially with the Rebirth and Shock Texture Upgrade Project mods installed), and streaming XviD videos from Windows Media Player 11 to my XBOX 360 is a wonderful thing :)

Thursday, December 20, 2007

Thank you, BFG :)

While I'm assuming it's mostly on account of limited AGP stock, BFG really outdid themselves on my warranty replacement. The fried 128MB GeForce 6600 GT OC was replaced with a 256MB GeForce 7800 GS OC... That's about twice the power plus pixel shader 3.0 support ;)

Monday, December 17, 2007

Oh yeah...

...This write-up on Kane & Lynch has convinced me to give the Windows version of the game a try. I'd liked what I'd initially read and seen regarding the game, but the mediocre reviews and middling general consensus had me second guessing myself. Silly me, I should've known better! That blog post is just like something I'd write in defence of a game like Psychonauts or Jericho, so now my interest is piqued. I'll be back with more once I get into the thick of things :)

"I gotta believe!"

I finally found a copy of PaRappa The Rapper for PSOne! It set me back $20, but I didn't even look at the price before I said I'd take it :) I also grabbed a copy of The King Of Fighters XI, since it's the first 2D KoF game that I can't get for MVS. KoF XI originally ran on Atomiswave hardware, which is based on SEGA's NAOMI hardware, which is based on SEGA's Dreamcast hardware... So I think it's kind of odd that I can only get it for my PS2... But whatever, it feels like a pretty solid entry into the franchise as far as I've played, and at $20 new, fans will not be disappointed. In related news, Neo Geo Battle Coliseum, another Atomiswave to PS2 port, comes out this week! It's nice to see that 2D sprite based fighting games are still seeing some support :)

Moving on, I'm happy to report that I finally played a Wii yesterday. Yeah, I'd yet to do more than hold a Wiimote (and not use it) until yesterday, and it seems as though I have indeed been missing out on some good times. I wasn't wowed so far as to run out and search for system (I saw two at an EBGames a week or so ago), but I did have a lot of fun. I created a Mii, browsed the web, played every Wii Sports game, a few Wii Play games, and Excite Truck. I know, I didn't get into the blockbusters like Twilight Princess, Metroid Prime 3, or Super Mario Galaxy, but there's still plenty of time for that. From what I did play, I can see that the Wii offers a really solid and intuitive experience. I didn't think it was the greatest thing since sliced bread, but I can definitely see a Wii in my collection before too long.

Finally, I started a season on the hard difficulty level in NHL08... And inadvertently overwrote my previous season in the process. The first game was a 5-4 loss to Ottawa, which is a little more true to life (here in reality, Ottawa won 4-3 in OT). I'm sure you're all sure that I'll keep you updated on how things progress ;)

Friday, December 14, 2007

Did it have to be against the Habs!?

Loss number three in NHL08. 3-1 Montreal. This one was different though; their goalie wasn't invincible, they didn't get a lot of shots, their stars didn't shine, and my goalie was alright (though it said he was fatigued after the game)... But my defence was terrible (even though I'd have them set to protect the net or contain the puck, they often did nothing of the sort) and my offence was sloppy (I've never seen so many missed one-timers, misread passes, and forwards skating away from rebounds!). I'd like to meet with the designers and see if these kinds of breakdowns are part of the game or not :)

Tuesday, December 11, 2007

I'm a Slacker...

I think I've worked out all of the kinks and growing pains from my move to the Athlon XP 3200+ system. Windows XP gave me little issue, but PC-BSD 1.4.1.1 would reboot during start-up (even in safe mode) and Debian 4.0 testing releases would hang during package installation... So I decided to give Slackware another go with version 12.0. Installation was smooth, setting up the proprietary NVIDIA drivers was a breeze, configuring the mouse and monitor in X.Org was straightforward, and KDE 3.5's Control Center made tweaking a simple affair. Upgrading everything else using pkgtool was pretty intuitive (and similar to PC-BSD's PBI system), but a little less elegant than Debian's APT package manager. I'm glad I gave Slackware another chance and put a little more effort into it this time, as it's definitely now on my list of recommended distributions.

Elsewhere, I've finished Crysis, and I'm glad to be done with it. The final few levels were dull while still feeling rushed, the story arc reminded me too much of Halo, and really, they'd just lost me somewhere along the way and I didn't really care what happened... I just wanted to be done with it.

Finally, I remembered what I'd wanted to mention in my last post: Bell has apparently upgraded my neighbourhood to a fibre-optic network, so I'm no longer paying for a 3Mbps connection that's throttled to 1.5Mbps because of my location... I now get pretty consistent download rates up around 500kBps :) They say my service tier can go as high as 7Mbps, but I won't hold my breath.

Thursday, December 06, 2007

Keepin' busy...

Made little more progress in Jak 3, stuck on annoying boss battle in Ratchet & Clank on PSP (it's one thing to make a battle hard, it's another to make you redo the five minutes of mindless glorified mini-games that lead up to the actual battle each time you die), unlocked some of the co-op-only songs in Guitar Hero III (Sabotage! Reptilia!), am now trudging through Crysis (gameplay is so monotonous! Time-based events with no timer are annoying!), the "Title Update" for Gears Of War made no discernible difference in terms of performance on my PC (the sporadic chunkiness is there regardless of visual settings), I'm having some good mindless fun with TimeShift (it's not a bad game, just a stupid one; still fun) and I lost another game on "Medium" in NHL08... This time was against Nashville, and Jason Arnott scored both goals (the second one coming in OT). Like the previous loss to NY, only star players did anything for the other team, and their goaltender was fantastic (Chris Mason saved 47 of 48!?)... I'm assuming some player stats are randomly decided by a dice roll of sorts before each game?

Picked-up a DFI NFII Ultra Infinity off craigslist to replace the dead ASUS A7N8X Deluxe. I paid a little too much for it ($75 CDN; I was hoping for around $50), but they seem to be hard to find and going fast when they do pop up. Anyway, I got it home and discovered that the integrated ethernet controller doesn't work and that it's super fickle about RAM configurations (so it's running 1GB instead of 1.5GB). Still, it seems to be solid, and I've got everything up and running well. During the rebuild, however, I discovered that the ASUS board also took out my GeForce 6600 GT... Luckily, BFG offers a lifetime warranty :) Got an RMA number over the phone from a very helpful tech, and we'll see what they send back. Here's the real kicker though... Earlier today, I realized that the computer I built for my mom is running an Athlon XP 2200+ on an MSI K7N2 Delta-L motherboard... Yeah, I had a 400MHz FSB-supporting nForce2-based board at my disposal the whole time :\ Still, it would've meant either getting her a replacement board that likely would've run around $50 anyway, or doing a lot of work to transfer her stuff to the 2.4GHz P4 (which I am now planning to sell) that I was replacing with the Athlon 3200+ system.

I know I had something else to say here, but it escapes me for the time being, and I have stuff to do...

Tuesday, November 27, 2007

I'm a little behind...

I had an overseas voice conversation using Windows Live Messenger the other night, and the sound quality and delay were painful. Google Talk has proven to be a much more effective and reliable solution in that department.

I'm looking for a replacement 400MHz FSB Socket A motherboard so that I can build something out of the leftover parts from my little brother's computer upgrade, but it's proving to be a real challenge. I've come across an ASUS A7N8X-E Deluxe and an abit NF7-S Version 2.0 on craigslist, but both sold quickly :(

I've finished F.E.A.R. Perseus Mandate, and it was a lot of fun. They don't quite explain why this new main character has super-human reflexes, but they hinted at a few possibilities. The gameplay remains the same, but the narrative is getting kind of repetitive as it plods along. While the story has become increasingly contrived, I'm curious to see how they wrap things up... But I hope they do it soon, because it's getting a little frustrating. Perhaps they're saving the big revelations for the sequel, or just mirroring Half-Life's structure, but the fact remains that I may lose interest if this keeps up, and I suspect many gamers already have.

Finishing-up Guitar Hero Encore Rocks The '80s and Guitar Hero III on "hard", but it's proving to be kind of, well... Hard. One song to go in Rocks The '80s, three or four in III. Gave up on Dead Head Fred on PSP; just wasn't holding my interest; Ratchet & Clank: Size Matters is doing a much better job :) Snagged my free copy of Carcassone from XBOX Live during their fifth anniversary festivities, and gave Screwjumper and Undertow a shot. The former seems solid enough as a relatively simple arcade game, but it's not really for me. Undertow's a bit deeper (no pun intended, I swear) and looks absolutely gorgeous, but that Battlefield-style gameplay has never really appealed to me all that much.

Finally, I think I've settled on playable graphics settings for Crysis (how come nobody told me ATi had released a hotfix!?) and Need For Speed ProStreet. I'm about halfway through Crysis, and I keep thinking that Far Cry already did jungle combat well and that Crackdown did the super solider thing much more effectively. While the game is still fun, it kinda drags and the gameplay isn't exactly groundbreaking. Perhaps they're just going for realism, but I can't shake the feeling that I've been disabling signal jammers and tagging air-strike targets for a little too long. While I appreciate the freedom the game offers in terms of how to approach each situation, I'd like the story to be just a touch more interesting between major plot points, please. ProStreet's awesome, by the way. I miss the arcade feel we've gotten used to since Underground, but I certainly don't miss the cheesy cutscenes. It's definitely more of a sim than before, but not quite Forza Motorsport or Gran Tourismo... Think more along the lines of Project Gotham Racing.

I think that about covers it for now...

Friday, November 23, 2007

So sleepy...

Destroyed Crackdown in no time and loved every minute of it; half way through F.E.A.R. Perseus Mandate and quite enjoying it; found an old backup of my Most Wanted save game, so that's back in the rotation; got a Colecovision as well as some more Neo Geo MVS cartridges (Alpha Mission 2, Magical Drop 2, Windjammers, and SNK vs. Capcom!); couldn't find a replacement 400MHz FSB Socket A motherboard to replace my little brother's when some capacitors burst, so I overhauled his system (ASUS P5K Intel P35-based motherboard, Core 2 Duo E6750, 512MB Radeon 3870, 2GB DDR2-800, 350GB SATA2 HDD, 550W Antec TP3 PSU).

I've been pretty tired the last little while, so I'll be back with more detail another time...

'night!