Sunday, March 31, 2013

American exceptionalism, jingoism, and quantum mechanics...

BioShock Infinite. Incredible. I don't know what to write about it. It's been a day or so, and I'm still working-out the details of the ending. I want to discuss it, but most of my friends who play games are still playing it, and everything I've read online has made some pretty wild assumptions to fill-in the blanks I'm wrestling with... And they're incorrect. Anyway, I spent the first ~10% of the game with my jaw hanging open; absolutely stunning. While the rest wasn't as consistently stunning as the first few levels, I wasn't ever disappointed. Some really well-done twists, visceral gameplay, and near-constant stimulation made-up for the fact that I was incredibly overpowered early on, the death mechanic is questionable, and I'd been spending too much time scavenging every nook and cranny for resources... Though that may be why I was incredibly overpowered so quickly. Other criticisms include Elizabeth's canned reactions to things like lock-picking and finding supplies during somber moments, some battles that dragged-on a little too long, limited interaction with the Songbird, and the overpowered hand cannon. Then I spent the final ~10% of the game with my jaw hanging open; absolutely stunning; I don't even want to play anything else ever again.

P.S. Thomas Was Alone is also amazing.

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