DOOM CD32X Fusion v2.0 adds a bunch of good stuff like episode-specific intermission backgrounds for DOOM, and it brings back the low detail rendering mode which looks really good on a period-correct TV over video connections like S-Video and composite. I like that the IDKFA soundtrack can be disabled from the in-game menu, though I couldn't get that ISO to work on my SEGA CD so... Almost there, but still just wow; what an incredible project, and what a monumental achievement.
Speaking of period-correct TVs and video connections like S-Video and composite, filters like ntsc-256px/320px-svideo-scanline really are the best way to experience a lot of old games as intended. So many comparisons out there, even from respected creators, ignore the displays of the time and then old games end-up being unfairly maligned. Genesis and early Game Boy Advance games are particularly done dirty by modern documentarians on account of how those platforms compensate for their colour and brightness limitations, respectively. SEGA's colour-dithering often looks pretty rough on modern displays, and a lot of Nintendo's colour palettes do not translate well from the the unlit original GBA. I keep seeing comparisons that include titles like Mortal Kombat II on the 32X and make the backgrounds look embarrassing next to the Super Nintendo and newer; those backgrounds look so much closer to each other on their contemporary displays though, and the Genesis' higher resolution is the dealbreaker in many cases. Something like the SNES version of Aero the Acrobat may look better on a modern emulator, but capture that over S-Video and then compare it to the Genesis version... Now consider the gameplay issues introduced by the Nintendo version's limited playfield, and all of a sudden those transparency effects and Mode 7 bonus levels don't really matter. Maui Mallard is another frustrating example of prevalent, wrong-minded discourse; the SNES port is painfully broken, but people keep giving it underserved points over the Genesis version because it's being viewed through too-modern a lens. All versions of that game have their issues but the Genesis release is by far the most complete and playable, plus it looks comparable to the SNES port on a proper display. As for a prime GBA example, the alleged travesty of Pitfall: The Mayan Adventure actually looks and plays really well on original hardware, and even better on something like an Analogue Pocket with the proper filter. It's akin to those comparisons of the audio output of different Genesis models - they're nowhere near as varied in reality as some of the videos make them out to be, but ignorance and clickbait tend to muddy the waters :(
Anyway, here're some modern Commodore 64 games that really impressed:
- Battle Kingdom - Venture!
- C64anabalt - Incredible port.
- Empire Strikes Back - Pretty.
- L'Abbaye des Morts - Stunning, artistic, and epic... But pretty difficult.
- Lester - MegatroidVania?
- Nixy The Glade Sprite - Looks great, but crashes a lot for me; not sure why yet.
- Ooze: The Escape - MetalStorm...troidVania?
- Powerglove - Fun!
- Puzzle Bobble - Incredible port.
- Runn 'n' Gunn - Slick!