Thursday, June 16, 2011

Misunderstood?

Jikandia's a safe and fun little grind... The visuals, gameplay, and writing are all vaguely reminiscent of other titles, the one-line-at-a-time dialogue is sort of annoying, and the $30 price point seems a little steep, but it's not at all a bad game.

Uncharted 2 left me feeling about the same.

Anyway, I started Lair... If not for the analog control update, I would've turned it off after the first level. The art ranges from gorgeous to hideous, transitions between menus, cutscenes, and gameplay modes are noticeably unpolished, the dialogue is ridiculously contrived, enemies can be particularly difficult to see, and the story is painfully underdeveloped. I can definitely understand how disappointed people must've been when the game was first released, being forced to slog through that with SIXAXIS motion controls.

So removing a CPU on a Power Mac G5 is right up there with disassembling a Nintendo Virtual Boy in terms of arbitrary complexity.

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